logsol
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5f5fec5b10
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added optimizer scripts and some code style improvements
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2015-03-09 04:56:28 +01:00 |
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logsol
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c1a756050f
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added ghost layer, fixed arrow
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2014-11-30 15:06:02 +01:00 |
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Jeena
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357ef181d9
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centered images in image layers
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2014-11-15 17:37:16 +01:00 |
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Jeena
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9c9db8ca8c
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loading graphic layers works with right order
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2014-11-15 17:02:27 +01:00 |
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Jeena
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522b5092f5
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changed 'collision' to 'tiles' layer name in levels
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2014-11-15 13:17:41 +01:00 |
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logsol
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a70ca6d8fb
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working layers - still needs parallax support
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2014-08-31 17:50:55 +02:00 |
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Jeena
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57135f3acc
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more layer work
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2014-08-30 16:02:41 +02:00 |
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logsol
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1d3ad16a07
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layer bugfixing
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2014-08-30 10:29:58 +02:00 |
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Jeena
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d29c64385d
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added layers
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2014-07-27 17:21:37 +02:00 |
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logsol
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1a71fa38f9
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added background, still needs parallax style scrolling though! - fixes #89
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2014-07-23 23:43:36 +02:00 |
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logsol
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55256ada95
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work in progress... worked on channel attributes and game goal. fixes #45 and references #48
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2014-03-30 00:12:04 +01:00 |
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logsol
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039213cf50
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missing commits from last commit 7eb3d0b8b0
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2014-03-19 02:40:03 +01:00 |
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Jeena
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695008afd8
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implemented clientReady and changed loading of assets, fixed unique ragdoll id
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2014-02-24 17:41:01 +01:00 |
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Jeena
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e488beb203
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added ragdoll with one limb
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2014-02-12 00:30:09 +01:00 |
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Jeena
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6c78c750f0
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added items to map
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2014-02-10 12:05:10 +01:00 |
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logsol
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cc8aedd3ba
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implemented spawn points and a brand new map
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2014-02-03 16:18:22 +01:00 |
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logsol
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3782fa345b
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added tiled level support
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2014-02-03 14:08:45 +01:00 |
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logsol
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b02036a019
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first attempt to implement tiled style maps
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2014-01-28 21:34:46 +01:00 |
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