logsol
8641a2dc0b
On destroy unsubscribe missing GameObjects from render event
...
fixes #71
2016-10-01 16:51:43 +02:00
logsol
8b8093b771
Stops sending gameCommands between beginRound and clientReady
...
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
logsol
016c48ec3b
During first worldUpdate set doll positions after spawning players
...
Otherwise we get a warning.
2016-10-01 14:01:12 +02:00
logsol
a5f828a861
Adds NETWORK_LOG_FILTER setting to incoming network messages
2016-10-01 13:43:37 +02:00
logsol
fc7866f11e
Hides playercontroller within player
...
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.
Also we renamed isInBetweenGames to inBetweenRounds.
Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774
fixes #147 , fixes #136 , is related to but doesnt entirely complete #144
2016-08-28 22:40:25 +02:00
logsol
502cf72a7e
fixes #157
2016-08-28 13:24:27 +02:00
Jeena
f35b9f5ba9
fixed flip for RubeDoll
2015-08-02 17:22:41 +02:00
Jeena
0b8d885d48
Merge branch 'master' into subbodies
2015-08-02 16:06:57 +02:00
Jeena
a8adbcf140
fixes position state update and removes dev graphs for better fps
2015-08-02 16:06:32 +02:00
logsol
0edde06d67
only adds lastMovedBy when there was no damage - fixes #99
2015-08-02 11:38:45 +02:00
logsol
e370adf746
worldupdate subbody repositioning - #99
2015-06-29 01:29:57 +02:00
Jeena
2e01a093fc
first step of rotating limbs in RubeDoll
2015-06-28 16:26:52 -07:00
logsol
7cd4cc702b
should fix a bug happening on live deployment
2015-06-28 20:11:28 +02:00
logsol
eb29a00012
only adds lastMovedBy when there was no damage - fixes #108
2015-06-28 19:44:26 +02:00
logsol
71db5a8a81
removes flashsocket - fixes #117
2015-06-28 19:11:37 +02:00
logsol
8e9ce62e19
merges from rubedoll
2015-06-22 00:22:00 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
logsol
5b68f7e2b6
improving rube doll flipping behaviour and positioning
2015-05-11 11:10:30 +02:00
logsol
f1197b3045
added swapMeshes method to swap textures of 2 meshes
2015-05-11 11:10:30 +02:00
logsol
7115292384
added possibility to not debug-draw sensor shapes
2015-05-11 11:10:30 +02:00
logsol
cb23c1fb05
centered rubedoll head
2015-05-11 11:10:30 +02:00
logsol
8e70eedbce
added setting to switch off pointer lock filter
2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
da7e0758bb
changed box2d calculation config #158
2015-05-11 11:10:30 +02:00
logsol
2dea240a4b
implemented rube doll to appear when dying
2015-05-11 11:10:30 +02:00
logsol
cd956b8a28
fixed a few bugs - rube loader was manipulating the json, which resulted in coordinates flipping every second time
2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b
implemented rubedoll level item (not after dying yet)
2015-05-11 11:10:30 +02:00
logsol
1546136303
rebuilt skateboard without joints
2015-05-11 11:10:30 +02:00
logsol
da62339a95
rebuilt skateboard without joints
2015-05-11 11:09:24 +02:00
logsol
97da7770d0
repaired debug view (offsetting)
2015-05-11 11:09:24 +02:00
Logsol
6233588e63
cleared items of player fingerprints (lastMovedBy). fixes #92
2015-05-03 12:45:35 +02:00
Jeena
ed35071fff
fixes enemy stat update
2015-04-19 18:13:53 +02:00
Jeena
a66a327386
fixes the sending and rendering of game stats
2015-04-19 17:31:41 +02:00
Jeena
cad112419d
fixes initial level positioning
2015-04-19 16:06:23 +02:00
Jeena
aaa1db4468
hides default layers while loading level
2015-04-19 12:33:45 +02:00
Jeena
a22fbcbbc8
removed console logs
2015-04-19 11:23:19 +02:00
Jeena
0592e2524d
added gangsta level and tried to fix on new level
2015-04-12 18:08:11 +02:00
Jeena
aff23e8de0
better handling of dangerousnes, etc. fixes #107
2015-04-02 22:49:43 +02:00
Jeena
46f14c22c6
made fast objects bullets, fixes #126
2015-04-02 21:27:13 +02:00
logsol
f9d97c5a47
trying a new approach to calculating damager
2015-04-02 19:35:10 +02:00
Jeena
16826b174a
fixed debug view and ragdoll start positioning
2015-03-16 01:50:41 +01:00
Jeena
c88afc8b4c
fixes #112 finished recorder
2015-03-15 21:06:44 +01:00
Jeena
dfa71bc8e5
added ASSERT, fixed #103
2015-03-15 16:51:38 +01:00
logsol
69a3213df8
added deep console log to show last message, fixed bug with / in recording path
2015-03-13 14:48:26 +01:00
Jeena
1408b6addd
first version of recorder
2015-03-12 22:17:34 +01:00
logsol
bbd143eae0
decreased jumping height a bit, was still too high i think
2015-03-12 19:57:05 +01:00
logsol
b3ee560c02
still level loader bug (only allowed square sized maps)
2015-03-12 19:56:14 +01:00
logsol
d975792ebd
added a couple of items
2015-03-12 19:55:26 +01:00
logsol
f467aa393a
found bug in level loader
2015-03-12 19:53:08 +01:00