Commit graph

368 commits

Author SHA1 Message Date
Karl Pannek
875abd60d9 Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00
Karl Pannek
74957807e2 Extend debug platform to the left to cover spawn area
- Moved 4 tiles from right side (x=16-19) to left side (x=6-9)
- Platform now spans x=6-15 instead of x=10-19
- Chuck should now spawn safely on the platform without falling
2025-07-16 13:13:00 +02:00
Karl Pannek
244dc50037 Add working debug level with grass and soil tiles
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00
Karl Pannek
e6089687ed 2025 update! 2025-07-15 20:05:12 +02:00
1df7258b56 Upgrade socket.io to 2.x 2017-11-06 22:17:33 +01:00
Karl
1bb9539530 adds fixme comment about object.assign for merging 2016-10-28 17:46:39 +02:00
logsol
45ea2dfba3 Fixes some bugs from bulk renaming singleton object variables
Related to #128
2016-10-10 23:41:25 +02:00
logsol
91e0e7af3f Makes singleton variable name of QuerySelector lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Fixes #128
2016-10-10 23:17:16 +02:00
logsol
5b3bfd4370 Makes singleton variable name of OptionsHelper lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81 Refactoring of Options. Renamed to OptionsHelper
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
ce01c8888e Makes singleton variable name of PointerLockManager lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:42:22 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
ffc55a204a Makes singleton object variable names of DomController first letter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 21:50:03 +02:00
logsol
875a40185e Increases score limit back to a higher value
It had been reduced to 1 for testing.
2016-10-10 20:15:41 +02:00
logsol
b798e6acac Adds forward walking on shift
The state of the shift modifier is now distributed across the
network. Walking speeds and animation states are being updated
according to it.

Fixes #130
2016-10-09 19:56:06 +02:00
logsol
062402db58 Adds NotificationCenter exception when triggering unknown topic
If you forget to add a certain topic to the Nc, you will
now get an Exception with a meaningful message.
2016-10-09 19:27:10 +02:00
logsol
dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00
logsol
3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
c068592915 Makes world in Engine private
And some refactoring.
2016-10-01 19:09:52 +02:00
logsol
8641a2dc0b On destroy unsubscribe missing GameObjects from render event
fixes #71
2016-10-01 16:51:43 +02:00
logsol
8b8093b771 Stops sending gameCommands between beginRound and clientReady
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
logsol
016c48ec3b During first worldUpdate set doll positions after spawning players
Otherwise we get a warning.
2016-10-01 14:01:12 +02:00
logsol
a5f828a861 Adds NETWORK_LOG_FILTER setting to incoming network messages 2016-10-01 13:43:37 +02:00
logsol
fc7866f11e Hides playercontroller within player
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.

Also we renamed isInBetweenGames to inBetweenRounds.

Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774 fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
logsol
502cf72a7e fixes #157 2016-08-28 13:24:27 +02:00
Jeena
f35b9f5ba9 fixed flip for RubeDoll 2015-08-02 17:22:41 +02:00
Jeena
0b8d885d48 Merge branch 'master' into subbodies 2015-08-02 16:06:57 +02:00
Jeena
a8adbcf140 fixes position state update and removes dev graphs for better fps 2015-08-02 16:06:32 +02:00
logsol
0edde06d67 only adds lastMovedBy when there was no damage - fixes #99 2015-08-02 11:38:45 +02:00
logsol
e370adf746 worldupdate subbody repositioning - #99 2015-06-29 01:29:57 +02:00
Jeena
2e01a093fc first step of rotating limbs in RubeDoll 2015-06-28 16:26:52 -07:00
logsol
7cd4cc702b should fix a bug happening on live deployment 2015-06-28 20:11:28 +02:00
logsol
eb29a00012 only adds lastMovedBy when there was no damage - fixes #108 2015-06-28 19:44:26 +02:00
logsol
71db5a8a81 removes flashsocket - fixes #117 2015-06-28 19:11:37 +02:00
logsol
8e9ce62e19 merges from rubedoll 2015-06-22 00:22:00 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
5b68f7e2b6 improving rube doll flipping behaviour and positioning 2015-05-11 11:10:30 +02:00
logsol
f1197b3045 added swapMeshes method to swap textures of 2 meshes 2015-05-11 11:10:30 +02:00
logsol
7115292384 added possibility to not debug-draw sensor shapes 2015-05-11 11:10:30 +02:00
logsol
cb23c1fb05 centered rubedoll head 2015-05-11 11:10:30 +02:00
logsol
8e70eedbce added setting to switch off pointer lock filter 2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17 implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151 2015-05-11 11:10:30 +02:00
logsol
da7e0758bb changed box2d calculation config #158 2015-05-11 11:10:30 +02:00
logsol
2dea240a4b implemented rube doll to appear when dying 2015-05-11 11:10:30 +02:00
logsol
cd956b8a28 fixed a few bugs - rube loader was manipulating the json, which resulted in coordinates flipping every second time 2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
logsol
1546136303 rebuilt skateboard without joints 2015-05-11 11:10:30 +02:00
logsol
da62339a95 rebuilt skateboard without joints 2015-05-11 11:09:24 +02:00
logsol
97da7770d0 repaired debug view (offsetting) 2015-05-11 11:09:24 +02:00