- Fixed Mat22.fromAngle -> Rot.rot() error in RubeDoll.js
- Fixed rot.mul() -> Rot.mul(rot, v) static method usage
- Restored RubeLoader imports and RubeDoll.json loading
- Migrated RubeLoader.js from Box2D to Planck.js API
- Updated all Box2D method calls to Planck.js equivalents
- Fixed import aliases from Box2D to planck across multiple files
- RubeDoll ragdolls now spawn correctly when players die
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional
Major milestone: Game now running on modern, maintained physics engine