Commit graph

12 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
1546136303 rebuilt skateboard without joints 2015-05-11 11:10:30 +02:00
logsol
da62339a95 rebuilt skateboard without joints 2015-05-11 11:09:24 +02:00
Jeena
16826b174a fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
5caa21f453 fixed item throw interface of ragdoll fixes #93 2015-02-07 14:30:55 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
Jeena
aa4535cb0c fixed #53 2014-02-24 19:26:31 +01:00
Jeena
bdab2a5760 fixed skateboard and mesh positioning 2014-01-16 19:33:37 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
logsol
81611050d2 added skateboard :D 2014-01-12 00:36:18 +01:00