Karl Pannek
e784b27848
Fix debug draw overlay visibility - simple canvas display toggle
...
- Fixed debug draw overlay not disappearing when checkbox unchecked
- Added canvas.style.display control in onToggleDebugMode
- Kept existing canvas-based PlanckDebugDraw system
- Both canvas overlay and PIXI debug layer are now properly toggled
- Debug physics bodies now properly show/hide with checkbox
2025-07-18 23:05:55 +02:00
Karl Pannek
da6e9a244b
Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck.
2025-07-17 18:50:16 +02:00
Karl Pannek
49f4591d3a
Fix debug draw and physics positioning issues
...
- Fix critical bug in PlanckDebugDraw.js where circles were drawn at body center instead of local positions
- Add DEBUG_DRAW_SENSORS support with orange styling and no outlines
- Fix Chuck's sprite positioning to align with physics body center (pivot adjustments)
- Correct fixture Y coordinates so Chuck stands upright instead of on his head
- Position foot sensor correctly below legs for proper ground detection
- Remove cyan crosses and make yellow center-of-mass crosses smaller
- Make debug lines thinner for cleaner visualization
2025-07-16 23:40:40 +02:00
Karl Pannek
d584065757
Fix Planck debug draw: add camera sync and hide sensors like Box2D
2025-07-16 21:15:37 +02:00
Karl Pannek
dc779def9c
Complete Box2D to Planck.js migration
...
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional
Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
ce01c8888e
Makes singleton variable name of PointerLockManager lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:42:22 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
ffc55a204a
Makes singleton object variable names of DomController first letter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 21:50:03 +02:00
logsol
c87997c774
fixes #147 , fixes #136 , is related to but doesnt entirely complete #144
2016-08-28 22:40:25 +02:00
logsol
502cf72a7e
fixes #157
2016-08-28 13:24:27 +02:00
Jeena
a8adbcf140
fixes position state update and removes dev graphs for better fps
2015-08-02 16:06:32 +02:00
logsol
f1197b3045
added swapMeshes method to swap textures of 2 meshes
2015-05-11 11:10:30 +02:00
logsol
8e70eedbce
added setting to switch off pointer lock filter
2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
97da7770d0
repaired debug view (offsetting)
2015-05-11 11:09:24 +02:00
Jeena
a66a327386
fixes the sending and rendering of game stats
2015-04-19 17:31:41 +02:00
Jeena
cad112419d
fixes initial level positioning
2015-04-19 16:06:23 +02:00
Jeena
aaa1db4468
hides default layers while loading level
2015-04-19 12:33:45 +02:00
Jeena
0592e2524d
added gangsta level and tried to fix on new level
2015-04-12 18:08:11 +02:00
Jeena
aff23e8de0
better handling of dangerousnes, etc. fixes #107
2015-04-02 22:49:43 +02:00
logsol
f9d97c5a47
trying a new approach to calculating damager
2015-04-02 19:35:10 +02:00
Jeena
16826b174a
fixed debug view and ragdoll start positioning
2015-03-16 01:50:41 +01:00
logsol
feca76f677
#79 added possibility to add non-colliding tile layers from tiled editor
2015-03-12 11:11:16 +01:00
logsol
5f5fec5b10
added optimizer scripts and some code style improvements
2015-03-09 04:56:28 +01:00
logsol
67507333c4
added ping histograph and made disconnect clear with page reload. fixes #104 fixes #122
2015-03-03 15:34:43 +01:00
logsol
5007ab5b02
better feedback on killing. fixes #109
2015-03-02 00:13:21 +01:00
Jeena
9f32562a8d
cleaning up after #36
2015-03-01 16:35:22 +01:00
Jeena
f4c7d9edeb
cleanup debug canvas #36
2015-03-01 15:09:14 +01:00
Jeena
8dacc83f7a
fixed #36 debug draw working
2015-03-01 14:54:56 +01:00
logsol
20a974124e
added new debug draw
2015-02-28 21:27:42 +01:00
logsol
13af9ecb9c
worked a bit on menu top bar
2015-02-28 19:57:05 +01:00
logsol
60eae208a2
Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120 , fixes #121 , fixes #123
2015-02-27 18:44:30 +01:00
Jeena
e452399caf
added menuBar
2015-02-22 18:39:35 +01:00
Jeena
550d14fbef
fixed #110 rewrite of tab-view and better fonts
2015-02-22 17:36:06 +01:00
Jeena
b6d67a0581
fixes #98 revisit throwing
2015-02-14 19:28:52 +01:00
logsol
93680e3286
fixed movieclip speed/fps bug. fixes #35
2015-02-07 15:37:40 +01:00
logsol
dbde25f76e
Added SpriteSheet support to chuck animations
2015-01-14 17:31:38 +01:00
logsol
4f3a53ca53
fixed #91 crash after round end
2014-12-27 22:35:26 +01:00
logsol
b152053d18
fixed fullscreen swiper
2014-12-26 23:53:44 +01:00
logsol
1f8f0ef6e1
merged from master (use strict)
2014-12-22 02:00:40 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
58b83f7297
updated pixi to v2
2014-12-21 23:16:35 +01:00
logsol
f02230c50c
updated pixi to v2
2014-12-21 19:32:18 +01:00
logsol
1e233efbea
Added Swiper drawing
2014-12-08 19:36:14 +01:00
Jeena
6d9d02615a
added pointer locking and viewport moving
2014-12-06 20:20:49 +01:00
logsol
072e984215
fixed health bar
2014-11-30 15:19:02 +01:00
logsol
c1a756050f
added ghost layer, fixed arrow
2014-11-30 15:06:02 +01:00
logsol
81ccdaa127
cleanup
2014-11-30 13:43:22 +01:00
Jeena
85867f92af
working paralax (not for zoom)
2014-11-15 23:28:03 +01:00
Jeena
357ef181d9
centered images in image layers
2014-11-15 17:37:16 +01:00