logsol
806a9d8194
Refactores the GLOBALS.context to use more expressive naming
...
Combines GLOBALS and Chuck namespace into App. Also increases
number of stack trace steps to be printed when an error occurs.
I experimented with the "replace" plugin from require.js, which
works but it would mean that our context switchable
"import-statements" would look like the example below, which I
decided against at least for now, just because of the looks.
The downside of not using the plugin is that we cannot use the
"use strict" statement in the channel.js entry script and also
cannot put a "var" in front of App variable there.
For example: "replace!Game/:AppContext/Physics/Engine",
Instead of: "Game/" + App.context + "/Physics/Engine",
Fixes #86
2016-10-11 23:05:33 +02:00
logsol
5b3bfd4370
Makes singleton variable name of OptionsHelper lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81
Refactoring of Options. Renamed to OptionsHelper
...
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
Jeena
0592e2524d
added gangsta level and tried to fix on new level
2015-04-12 18:08:11 +02:00
Jeena
16826b174a
fixed debug view and ragdoll start positioning
2015-03-16 01:50:41 +01:00
Jeena
dfa71bc8e5
added ASSERT, fixed #103
2015-03-15 16:51:38 +01:00
logsol
b3ee560c02
still level loader bug (only allowed square sized maps)
2015-03-12 19:56:14 +01:00
logsol
5f5fec5b10
added optimizer scripts and some code style improvements
2015-03-09 04:56:28 +01:00
logsol
c1a756050f
added ghost layer, fixed arrow
2014-11-30 15:06:02 +01:00
Jeena
357ef181d9
centered images in image layers
2014-11-15 17:37:16 +01:00
Jeena
9c9db8ca8c
loading graphic layers works with right order
2014-11-15 17:02:27 +01:00
Jeena
522b5092f5
changed 'collision' to 'tiles' layer name in levels
2014-11-15 13:17:41 +01:00
logsol
a70ca6d8fb
working layers - still needs parallax support
2014-08-31 17:50:55 +02:00
Jeena
57135f3acc
more layer work
2014-08-30 16:02:41 +02:00
logsol
1d3ad16a07
layer bugfixing
2014-08-30 10:29:58 +02:00
Jeena
d29c64385d
added layers
2014-07-27 17:21:37 +02:00
logsol
1a71fa38f9
added background, still needs parallax style scrolling though! - fixes #89
2014-07-23 23:43:36 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
logsol
039213cf50
missing commits from last commit 7eb3d0b8b0
2014-03-19 02:40:03 +01:00
Jeena
695008afd8
implemented clientReady and changed loading of assets, fixed unique ragdoll id
2014-02-24 17:41:01 +01:00
Jeena
e488beb203
added ragdoll with one limb
2014-02-12 00:30:09 +01:00
Jeena
6c78c750f0
added items to map
2014-02-10 12:05:10 +01:00
logsol
cc8aedd3ba
implemented spawn points and a brand new map
2014-02-03 16:18:22 +01:00
logsol
3782fa345b
added tiled level support
2014-02-03 14:08:45 +01:00
logsol
b02036a019
first attempt to implement tiled style maps
2014-01-28 21:34:46 +01:00