Commit graph

  • a5b3d2f671 Added gzip support #82 bugfix logsol 2014-12-20 05:39:35 +01:00
  • f29883d47f Added gzip support #82 logsol 2014-12-20 05:30:22 +01:00
  • 6f288f00b5 Compile and minimize code #82 logsol 2014-12-20 04:31:37 +01:00
  • 0a0b3e8849 added simple mode logsol 2014-12-09 15:55:28 +01:00
  • 1e233efbea Added Swiper drawing logsol 2014-12-08 19:36:14 +01:00
  • cf2182676b Throwing with Swiper, working but needs to be refined. No angulat verlocity yet. Jeena 2014-12-07 00:57:05 +01:00
  • 6d9d02615a added pointer locking and viewport moving Jeena 2014-12-06 20:20:49 +01:00
  • 072e984215 fixed health bar logsol 2014-11-30 15:19:02 +01:00
  • c1a756050f added ghost layer, fixed arrow logsol 2014-11-30 15:06:02 +01:00
  • 81ccdaa127 cleanup logsol 2014-11-30 13:43:22 +01:00
  • 4dd529e663 Merge branch 'layers' Jeena 2014-11-16 01:23:42 +01:00
  • 1bdc798540 first stab at background audio Jeena 2014-11-16 01:22:58 +01:00
  • 2e67ea0d47 added transparent longon background layers Jeena 2014-11-16 01:20:59 +01:00
  • f9e46b4491 added backgrounds to stones level logsol 2014-11-16 00:03:51 +01:00
  • be3da8d2a5 preloading all image layer images Jeena 2014-11-15 23:47:20 +01:00
  • 85867f92af working paralax (not for zoom) Jeena 2014-11-15 23:28:03 +01:00
  • 357ef181d9 centered images in image layers Jeena 2014-11-15 17:37:16 +01:00
  • 9c9db8ca8c loading graphic layers works with right order Jeena 2014-11-15 17:02:27 +01:00
  • 522b5092f5 changed 'collision' to 'tiles' layer name in levels Jeena 2014-11-15 13:17:41 +01:00
  • a70ca6d8fb working layers - still needs parallax support logsol 2014-08-31 17:50:55 +02:00
  • 222fd09f3f non working layers Jeena 2014-08-30 16:27:05 +02:00
  • 57135f3acc more layer work Jeena 2014-08-30 16:02:41 +02:00
  • b5c70687d8 moved some classes, added layer manager logsol 2014-08-30 14:47:31 +02:00
  • 1d3ad16a07 layer bugfixing logsol 2014-08-30 10:29:58 +02:00
  • d29c64385d added layers Jeena 2014-07-27 17:21:37 +02:00
  • 7c783d19e8 Refactored abstract method creation Jeena 2014-07-27 13:03:40 +02:00
  • 1a71fa38f9 added background, still needs parallax style scrolling though! - fixes #89 logsol 2014-07-23 23:43:36 +02:00
  • a58beb58d1 added player arrow to me fixes #76 logsol 2014-07-18 17:34:17 +02:00
  • 8f2cf11e38 finished shirt color, fixes #77 shirt Jeena 2014-07-12 20:49:42 +02:00
  • a5c1c05bb4 fixes the fullscreen zoom bug Jeena 2014-07-12 17:44:57 +02:00
  • 1a6d8effad Moved menu to require.js style, ref #77 Jeena 2014-07-12 17:31:18 +02:00
  • 2213a50623 colorfull shirts Jeena 2014-07-12 16:23:17 +02:00
  • 40cdf9867e added notification center call for adding filters to meshes logsol 2014-07-12 12:15:59 +02:00
  • 460aa9678d Merge branch 'shirt' of github.com:logsol/chuck.js into shirt logsol 2014-07-07 23:35:47 +02:00
  • 9a7b485324 first draft of opengl filter Jeena 2014-07-03 23:09:09 +02:00
  • ac27da1e31 added zooming with +, - and 0 logsol 2014-07-07 23:32:11 +02:00
  • f6de53c5ed first draft of opengl filter Jeena 2014-07-03 23:09:09 +02:00
  • cc8cf6c5f9 sort maps in api Jeena 2014-07-03 20:35:12 +02:00
  • 1c0bedee06 deactivated special Skateboard for now Jeena 2014-07-03 20:28:36 +02:00
  • 6bc9b7e32b api getMaps for create channel Jeena 2014-07-03 20:28:18 +02:00
  • a837d2099c menu fixes Jeena 2014-06-29 00:52:32 +02:00
  • 2343049227 changed this to self because of #65 hope this helps Jeena 2014-06-29 00:14:56 +02:00
  • e74c7b8219 changed style and clearTimeout Jeena 2014-06-29 00:04:43 +02:00
  • 9e6c42f221 removed game.html, fixes #85 Jeena 2014-06-28 23:43:58 +02:00
  • b86052e93b added first draft of a new level logsol 2014-06-15 03:05:47 +02:00
  • a92afc1f4f more fixes - not quite there yet asm logsol 2014-06-15 03:05:19 +02:00
  • cca3a258ba first attempt of implmenting asm style box2d engine logsol 2014-06-15 01:36:02 +02:00
  • ebf167107a implemented holding arm. fixes #75 Jeena 2014-06-14 18:37:21 +02:00
  • 03cb005372 fixed arm animations logsol 2014-06-14 15:08:23 +02:00
  • c891982d49 cleaned up character animations, added holding arm graphic #75 logsol 2014-06-14 13:07:55 +02:00
  • c2033b34c4 removed reset level button, fixes #68 v0.0.1 Jeena 2014-06-07 20:01:17 +02:00
  • 355282ca08 trying to fix dangerousness and added a cheat script #72 logsol 2014-06-07 19:48:17 +02:00
  • 4bf4eb8b35 fixed crashing player destroy logsol 2014-06-07 19:30:57 +02:00
  • a4120f6ff5 improved punkbuster logsol 2014-06-07 17:52:33 +02:00
  • e7052754c3 typo Jeena 2014-06-07 16:48:32 +02:00
  • 7492036445 added Score limit Jeena 2014-06-07 16:40:07 +02:00
  • ef98b9dd28 destroying doll body on kill, fixes #66 logsol 2014-06-07 15:48:03 +02:00
  • 24e179f3b2 set scoreLimit to 10 Jeena 2014-06-07 15:21:34 +02:00
  • 450d1d6473 fixed jumping while falling. fixes #70 logsol 2014-06-07 15:14:47 +02:00
  • 20ccb4c8c8 removed dispensable chest from ragdoll. fixes #67 logsol 2014-06-07 12:46:34 +02:00
  • 9ec3324c29 not removing canvas from DOM anymore, fixes #63 Jeena 2014-06-07 12:07:54 +02:00
  • 9f0d173a82 changed scoreLimit to 1 for debugging Jeena 2014-06-07 12:05:50 +02:00
  • 5f2be233ba fixed double update problem on PlayerController Jeena 2014-05-31 02:11:13 +02:00
  • ce0d0204ea Added rudimentary Gamepad controller code Jeena 2014-05-31 01:49:10 +02:00
  • 281cbdc3a4 changed max kills logsol 2014-05-30 02:45:56 +02:00
  • 927b12b726 added linear velocity to positionStateUpdate logsol 2014-05-29 21:48:23 +02:00
  • 72dc454bd5 bugfix for positionStateUpdate logsol 2014-05-29 21:31:26 +02:00
  • b500ef436d added areaSensor to doll and not allowing client to update position when another player is nearby logsol 2014-05-29 20:27:41 +02:00
  • e7f4b6043d Implemented local positioning as master - included punkbuster instead of webrtc for now. #49 logsol 2014-05-29 18:29:17 +02:00
  • efe4c76cc2 removed rube backups logsol 2014-05-29 14:48:03 +02:00
  • ebc3da12fa First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy. logsol 2014-05-26 04:22:36 +02:00
  • 135ed724d1 deleted old backups logsol 2014-05-26 04:19:32 +02:00
  • 2c612ff02d changes with rube files logsol 2014-05-26 04:18:45 +02:00
  • 2f4b6db10a added hit effect graphic for later logsol 2014-05-26 04:17:56 +02:00
  • c18384f502 begin Round Bug improvements, player renders doll. fixes #64 logsol 2014-05-24 17:39:19 +02:00
  • 55b56f9c12 console.log, checkpoint and code cleanup logsol 2014-03-31 05:06:52 +02:00
  • 39f684315b Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug logsol 2014-03-31 05:05:32 +02:00
  • 40e396fc23 implemented outgoing log filter logsol 2014-03-31 05:01:05 +02:00
  • f90076c7fb suicide will score, for quicker testing logsol 2014-03-31 04:57:49 +02:00
  • c31123514d bugfix logsol 2014-03-31 04:56:51 +02:00
  • 55256ada95 work in progress... worked on channel attributes and game goal. fixes #45 and references #48 logsol 2014-03-30 00:12:04 +01:00
  • 039213cf50 missing commits from last commit 7eb3d0b8b0 logsol 2014-03-19 02:40:03 +01:00
  • 7eb3d0b8b0 externalised item properties into config/ItemSettings.js, cleaned properties away from level files, removed tmx files, added a few new items, added item property 'danger' and made it influence damage, therefore knifes are now more deadly than bananas :) - fixes #51 logsol 2014-03-19 02:36:09 +01:00
  • 81f831142b Delete .sublime-project Karl 2014-03-18 11:14:22 +01:00
  • 76d9450257 Finished nc (notification center topic style refactoring) - fixes #60 logsol 2014-03-17 23:12:08 +01:00
  • cacd5d74c0 finished nc merge logsol 2014-03-17 22:07:57 +01:00
  • f7ca9d2393 nc merge logsol 2014-03-17 21:58:54 +01:00
  • 4f4bbf73e8 nc refuckulating logsol 2014-03-17 21:46:19 +01:00
  • 96bf9bffbd NC refactoring Jeena 2014-03-17 21:45:40 +01:00
  • 28f71f49e1 added camera glide - juciness references #56 logsol 2014-03-08 14:14:12 +01:00
  • b65fbd9825 fixed chuck's blurryness by increasing the animation size * 4 before exporting and then scale it back down in js, activated renderer antialiasing logsol 2014-03-08 12:06:54 +01:00
  • 24430049d9 updated pixi to 1.5 logsol 2014-03-08 11:49:02 +01:00
  • bdd62a4a11 fixed body scaling of chuck animation frames from 130% back to 100% logsol 2014-03-08 01:54:26 +01:00
  • 8730324a83 added rube knife, quickstart in menu lobby, cleaned up the lobby code a bit logsol 2014-03-03 02:47:23 +01:00
  • d0e9f0d458 Merge branch 'master' of https://github.com/logsol/chuck.js logsol 2014-03-02 21:50:10 +01:00
  • b61e9d8dde ignoring filter test logsol 2014-03-02 21:49:09 +01:00
  • 39bdac0d7b fixed #57 Jeena 2014-03-02 01:15:33 +01:00
  • 810a74a28b fixed #58 Jeena 2014-03-01 23:11:36 +01:00
  • d83376d5c7 refactored Server and Lobby Jeena 2014-03-01 14:07:03 +01:00
  • 42475c9b38 nc.ns Jeena 2014-03-01 13:47:42 +01:00