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- Created DebugLevel class that bypasses complex TiledLevel loader - Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath - Fixed tile texture paths to work with MAPS_PATH - Fixed null check in User.js to prevent server crashes - Working physics collision with Box2D - Clean test environment for physics engine migration
19 lines
No EOL
421 B
JavaScript
19 lines
No EOL
421 B
JavaScript
define([
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"Game/Core/Loader/DebugLevel"
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],
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function (Parent) {
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"use strict";
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function DebugLevel(uid, engine) {
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Parent.call(this, uid, engine);
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}
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DebugLevel.prototype = Object.create(Parent.prototype);
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// Channel side doesn't need any special handling beyond the core functionality
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// The physics engine and tile creation is handled by the parent class
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return DebugLevel;
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});
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