chuck.js/app/Game/Channel
Karl Pannek 38eb5ad182 Disable joint limits on RubeDoll for improved ragdoll behavior
- Temporarily commented out joint limit setting code in RubeDoll.flip()
- RubeDoll joints now have no angular constraints
- Should make ragdoll more floppy and less glitchy
- Collision prevention between held RubeDoll and holding player is working
- All Planck.js migration issues resolved
2025-07-18 22:57:46 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
GameObjects Disable joint limits on RubeDoll for improved ragdoll behavior 2025-07-18 22:57:46 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js Makes singleton variable name of OptionsHelper lowercase 2016-10-10 23:11:18 +02:00
GameController.js Fix remaining capitalized Box2D method calls using sed 2025-07-16 15:16:30 +02:00
PipeToServer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
User.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00