chuck.js/app/Game/Client/View/Pixi
Karl Pannek 9d74a01f04 Enable pointer lock filters and disable them when debug draw is on
- Enable ENABLE_POINTER_LOCK_FILTER in Settings.js
- Add debug mode check in onPointerLockChange to disable filters when debug is on
- Add onToggleDebugMode override to remove active filters when debug is enabled
- Reduce debug draw line thickness to 0.25 for cleaner visualization
2025-07-19 00:01:48 +02:00
..
Layers Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
ColorRangeReplaceFilter.js use strict; fixes #83 2014-12-22 01:43:21 +01:00
DebugDraw.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
GameStats.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Layer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PlanckDebugDraw.js Enable pointer lock filters and disable them when debug draw is on 2025-07-19 00:01:48 +02:00
View.js Enable pointer lock filters and disable them when debug draw is on 2025-07-19 00:01:48 +02:00