chuck.js/app/Game/Client/View/Pixi/PlanckDebugDraw.js
Karl Pannek 9d74a01f04 Enable pointer lock filters and disable them when debug draw is on
- Enable ENABLE_POINTER_LOCK_FILTER in Settings.js
- Add debug mode check in onPointerLockChange to disable filters when debug is on
- Add onToggleDebugMode override to remove active filters when debug is enabled
- Reduce debug draw line thickness to 0.25 for cleaner visualization
2025-07-19 00:01:48 +02:00

210 lines
No EOL
8.1 KiB
JavaScript

define([
"Game/Config/Settings",
"Lib/Vendor/Pixi"
],
function (Settings, PIXI) {
"use strict";
function PlanckDebugDraw(graphics) {
this.graphics = graphics;
this.scale = Settings.RATIO;
this.flags = {
shapes: true,
joints: false,
aabb: false,
pairs: false,
centerOfMass: true
};
}
PlanckDebugDraw.prototype.clear = function() {
this.graphics.clear();
};
PlanckDebugDraw.prototype.setTransform = function(cameraPos, zoom) {
// Not needed for PIXI - transformations are handled by the layer system
};
PlanckDebugDraw.prototype.drawWorld = function(world) {
if (!this.flags.shapes) return;
// Iterate through all bodies
for (var body = world.getBodyList(); body; body = body.getNext()) {
var transform = body.getTransform();
// Iterate through all fixtures
for (var fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
var shape = fixture.getShape();
// Check if this is a sensor
var isSensor = fixture.isSensor();
// Skip sensor fixtures if DEBUG_DRAW_SENSORS is false
if (isSensor && !Settings.DEBUG_DRAW_SENSORS) {
continue;
}
// Set colors based on sensor status and body type
var fillColor, lineColor, lineWidth;
if (isSensor) {
// Sensors: orange with more visibility, no stroke
fillColor = 0xFFA500; // Orange
lineColor = 0x000000; // Black (transparent)
lineWidth = 0;
} else {
// Regular fixtures: colored by body type
if (body.isDynamic()) {
fillColor = 0xFF0000; // Red for dynamic bodies
lineColor = 0xFF0000; // Red stroke
} else if (body.isStatic()) {
fillColor = 0x00FF00; // Green for static bodies
lineColor = 0x00FF00; // Green stroke
} else {
fillColor = 0x0000FF; // Blue for kinematic bodies
lineColor = 0x0000FF; // Blue stroke
}
lineWidth = 0.25;
}
this.drawShape(shape, transform, isSensor, fillColor, lineColor, lineWidth);
}
}
// Draw center of mass for each body
if (this.flags.centerOfMass) {
for (var body = world.getBodyList(); body; body = body.getNext()) {
var transform = body.getTransform();
this.drawCenterOfMass(transform);
}
}
};
PlanckDebugDraw.prototype.drawShape = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
var type = shape.getType();
if (type === 'circle') {
this.drawCircle(shape, transform, isSensor, fillColor, lineColor, lineWidth);
} else if (type === 'polygon') {
this.drawPolygon(shape, transform, isSensor, fillColor, lineColor, lineWidth);
} else if (type === 'edge') {
this.drawEdge(shape, transform, isSensor, fillColor, lineColor, lineWidth);
} else if (type === 'chain') {
this.drawChain(shape, transform, isSensor, fillColor, lineColor, lineWidth);
}
};
PlanckDebugDraw.prototype.drawCircle = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
var radius = shape.getRadius();
// Get the circle's local position (center relative to body)
var localCenter = shape.m_p || planck.Vec2(0, 0);
// Transform the local position to world coordinates
var worldCenter = this.transformVertex(localCenter, transform);
// Draw filled circle
this.graphics.beginFill(fillColor, 0.3);
this.graphics.drawCircle(worldCenter.x * this.scale, worldCenter.y * this.scale, radius * this.scale);
this.graphics.endFill();
// Only draw stroke for non-sensors
if (!isSensor && lineWidth > 0) {
this.graphics.lineStyle(lineWidth, lineColor);
this.graphics.drawCircle(worldCenter.x * this.scale, worldCenter.y * this.scale, radius * this.scale);
// Draw radius line to show rotation
this.graphics.moveTo(worldCenter.x * this.scale, worldCenter.y * this.scale);
this.graphics.lineTo((worldCenter.x + radius) * this.scale, worldCenter.y * this.scale);
}
};
PlanckDebugDraw.prototype.drawPolygon = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
var vertices = shape.m_vertices;
if (!vertices || vertices.length < 3) return;
// Transform all vertices
var transformedVertices = [];
for (var i = 0; i < vertices.length; i++) {
var v = this.transformVertex(vertices[i], transform);
transformedVertices.push(v.x * this.scale, v.y * this.scale);
}
// Draw filled polygon
this.graphics.beginFill(fillColor, 0.3);
this.graphics.drawPolygon(transformedVertices);
this.graphics.endFill();
// Only draw stroke for non-sensors
if (!isSensor && lineWidth > 0) {
this.graphics.lineStyle(lineWidth, lineColor);
this.graphics.drawPolygon(transformedVertices);
}
};
PlanckDebugDraw.prototype.drawEdge = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
var v1 = this.transformVertex(shape.m_vertex1, transform);
var v2 = this.transformVertex(shape.m_vertex2, transform);
// Only draw stroke for non-sensors
if (!isSensor && lineWidth > 0) {
this.graphics.lineStyle(lineWidth, lineColor);
this.graphics.moveTo(v1.x * this.scale, v1.y * this.scale);
this.graphics.lineTo(v2.x * this.scale, v2.y * this.scale);
}
};
PlanckDebugDraw.prototype.drawChain = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
var vertices = shape.m_vertices;
if (!vertices || vertices.length < 2) return;
// Only draw stroke for non-sensors
if (!isSensor && lineWidth > 0) {
this.graphics.lineStyle(lineWidth, lineColor);
var v = this.transformVertex(vertices[0], transform);
this.graphics.moveTo(v.x * this.scale, v.y * this.scale);
for (var i = 1; i < vertices.length; i++) {
v = this.transformVertex(vertices[i], transform);
this.graphics.lineTo(v.x * this.scale, v.y * this.scale);
}
}
};
PlanckDebugDraw.prototype.transformVertex = function(vertex, transform) {
// Apply transform: rotated_vertex = transform.q * vertex + transform.p
var cos = Math.cos(transform.q.getAngle());
var sin = Math.sin(transform.q.getAngle());
return {
x: transform.p.x + (cos * vertex.x - sin * vertex.y),
y: transform.p.y + (sin * vertex.x + cos * vertex.y)
};
};
PlanckDebugDraw.prototype.drawCenterOfMass = function(transform) {
var centerX = transform.p.x;
var centerY = transform.p.y;
var size = 0.05; // Made much smaller (was 0.2)
// Draw a cross at the center of mass
this.graphics.lineStyle(0.25, 0xFFFF00); // Yellow color for center of mass
// Horizontal line
this.graphics.moveTo((centerX - size) * this.scale, centerY * this.scale);
this.graphics.lineTo((centerX + size) * this.scale, centerY * this.scale);
// Vertical line
this.graphics.moveTo(centerX * this.scale, (centerY - size) * this.scale);
this.graphics.lineTo(centerX * this.scale, (centerY + size) * this.scale);
};
PlanckDebugDraw.prototype.setFlags = function(flags) {
this.flags = flags;
};
return PlanckDebugDraw;
});