chuck.js/app/Game/Client
logsol dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameObjects On destroy unsubscribe missing GameObjects from render event 2016-10-01 16:51:43 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
View fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Updates obsolete/broken way of clearing fingerprints 2016-10-09 12:46:07 +02:00
Me.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
Networker.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
PointerLockManager.js Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
User.js changed modes 2014-01-12 16:59:16 +01:00