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- Created DebugLevel class that bypasses complex TiledLevel loader - Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath - Fixed tile texture paths to work with MAPS_PATH - Fixed null check in User.js to prevent server crashes - Working physics collision with Box2D - Clean test environment for physics engine migration |
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| .. | ||
| Collision | ||
| Control | ||
| GameObjects | ||
| Loader | ||
| Physics | ||
| Channel.js | ||
| GameController.js | ||
| PipeToServer.js | ||
| Player.js | ||
| User.js | ||