chuck.js/app/Game/Channel
Karl Pannek 244dc50037 Add working debug level with grass and soil tiles
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
GameObjects Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js Makes singleton variable name of OptionsHelper lowercase 2016-10-10 23:11:18 +02:00
GameController.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PipeToServer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
User.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00