chuck.js/app/Game/Client
Karl Pannek 244dc50037 Add working debug level with grass and soil tiles
- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
2025-07-16 12:51:31 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
GameObjects Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
View Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
Me.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Networker.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PointerLockManager.js Makes singleton variable name of QuerySelector lowercase 2016-10-10 23:17:16 +02:00
User.js changed modes 2014-01-12 16:59:16 +01:00