chuck.js/app/Game/Client
Karl Pannek 49f4591d3a Fix debug draw and physics positioning issues
- Fix critical bug in PlanckDebugDraw.js where circles were drawn at body center instead of local positions
- Add DEBUG_DRAW_SENSORS support with orange styling and no outlines
- Fix Chuck's sprite positioning to align with physics body center (pivot adjustments)
- Correct fixture Y coordinates so Chuck stands upright instead of on his head
- Position foot sensor correctly below legs for proper ground detection
- Remove cyan crosses and make yellow center-of-mass crosses smaller
- Make debug lines thinner for cleaner visualization
2025-07-16 23:40:40 +02:00
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Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
GameObjects Fix debug draw and physics positioning issues 2025-07-16 23:40:40 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics Fix Planck debug draw: add camera sync and hide sensors like Box2D 2025-07-16 21:15:37 +02:00
View Fix debug draw and physics positioning issues 2025-07-16 23:40:40 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Fix Planck debug draw: add camera sync and hide sensors like Box2D 2025-07-16 21:15:37 +02:00
Me.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Networker.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PointerLockManager.js Makes singleton variable name of QuerySelector lowercase 2016-10-10 23:17:16 +02:00
User.js changed modes 2014-01-12 16:59:16 +01:00