mirror of
https://github.com/logsol/chuck.js.git
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126 lines
No EOL
3.6 KiB
JavaScript
Executable file
126 lines
No EOL
3.6 KiB
JavaScript
Executable file
define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Planck",
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"Game/Config/Settings",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Assert"
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],
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function (Parent, planck, Settings, Exception, nc, Assert) {
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"use strict";
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function Tile(physicsEngine, uid, options) {
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this.options = options;
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Parent.call(this, physicsEngine, uid);
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this.createPhysicTile(this.options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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Tile.prototype.getBodyDef = function() {
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Assert.number(this.options.x, this.options.y);
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Assert.number(this.options.r);
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var bodyDef = {
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type: 'static',
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position: planck.Vec2(
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(this.options.x * Settings.TILE_SIZE + Settings.TILE_SIZE / 2) / Settings.RATIO,
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(this.options.y * Settings.TILE_SIZE + Settings.TILE_SIZE / 2) / Settings.RATIO
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),
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angle: (this.options.r || 0) * 90 * Math.PI / 180
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};
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return bodyDef;
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};
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Tile.prototype.createPhysicTile = function (tile) {
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var vertices = this.createVertices(tile);
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var tileShape = planck.Polygon(vertices);
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var fixtureDef = {
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shape: tileShape,
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density: 0,
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friction: Settings.TILE_FRICTION,
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restitution: Settings.TILE_RESTITUTION,
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isSensor: false
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};
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this.body.createFixture(fixtureDef);
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};
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Tile.prototype.createVertices = function (tile) {
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var vs = [];
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switch(tile.s) {
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case 1:
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this.addVec(vs, -1, -1); // o o o
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this.addVec(vs, 1, -1); // o o o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1);
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break;
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case 2:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 1, 1); // o o
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this.addVec(vs, -1, 1); // o o o
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break;
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case 3:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 0, 1); // o
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this.addVec(vs, -1, 1); // o o
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break;
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case 4:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 1, 0); // o o o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1);
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break;
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case 5:
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this.addVec(vs, 1, -1); // o
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this.addVec(vs, 1, 1); // o
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this.addVec(vs, 0, 1); // o o
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break;
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case 6:
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this.addVec(vs, 1, -1); // o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1); // o o o
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this.addVec(vs, -1, 0);
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break;
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case 7:
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this.addVec(vs, -1, 0); //
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this.addVec(vs, 0, 1); // o
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this.addVec(vs, -1, 1); // o o
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break;
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case 8:
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this.addVec(vs, -1, -1); // o o
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this.addVec(vs, 0, -1); // o o o
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this.addVec(vs, 1, 0); // o o o
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this.addVec(vs, 1, 1);
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this.addVec(vs, -1, 1);
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break;
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default:
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throw new Exception("Tile Creation - no shape given");
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}
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return vs;
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};
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Tile.prototype.mkArg = function (multiplier) {
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return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
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};
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Tile.prototype.addVec = function (vs, m1, m2) {
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return vs.push(planck.Vec2(this.mkArg(m1), this.mkArg(m2)));
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};
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return Tile;
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}); |