chuck.js/app/Game/Client/GameObjects
Karl Pannek dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
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Items Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Doll.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
GameObject.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Item.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
SpectatorDoll.js use strict; fixes #83 2014-12-22 01:43:21 +01:00
Tile.js Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00