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28 lines
No EOL
480 B
JavaScript
28 lines
No EOL
480 B
JavaScript
define([
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"Game/Core/GameObjects/Items/Rube"
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],
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function (Parent) {
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"use strict";
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function Rube(physicsEngine, uid, options) {
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Parent.call(this, physicsEngine, uid, options);
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}
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Rube.prototype = Object.create(Parent.prototype);
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Rube.prototype.createMesh = function() {
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};
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Rube.prototype.destroy = function() {
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};
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Rube.prototype.render = function() {
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}
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Rube.prototype.flip = function(direction) {
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};
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return Rube;
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}); |