chuck.js/app/Game/Channel
logsol dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Merge branch 'master' into subbodies 2015-08-02 16:06:57 +02:00
GameObjects Updates obsolete/broken way of clearing fingerprints 2016-10-09 12:46:07 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
GameController.js Updates obsolete/broken way of clearing fingerprints 2016-10-09 12:46:07 +02:00
PipeToServer.js fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
User.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00