A fantastic multiplayer action browser game http://chuck-game.tumblr.com
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logsol 8b8093b771 Stops sending gameCommands between beginRound and clientReady
Listen for beginRound control command
to set client to be unready again
so it can load its new level without getting
any gameCommands like worldUpdate
2016-10-01 16:08:01 +02:00
app Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
config implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
lab NC refactoring 2014-03-17 21:45:40 +01:00
scripts adds core analyzer script which generates the core/channel/client method overview of a class 2016-08-29 00:33:59 +02:00
snippets added semicolon because of jslint 2015-03-15 13:39:51 +01:00
static fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
.floo changed modes 2014-01-12 16:59:16 +01:00
.gitignore moved build stuff 2014-12-21 23:16:35 +01:00
channel.js implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
client.js implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
package.json added chart.js dependency 2015-03-01 10:30:56 +01:00
README.md adds video image 2015-06-28 17:06:52 +02:00
server.js adds warning too many recordings. fixes #132 2015-06-22 11:58:13 +02:00

chuck.js

Physical JavaScript Action Browser Multiplayer Game - it will be awesome!

Follow the development at http://chuck-game.tumblr.com/

How to run:

  • git clone https://github.com/logsol/chuck.js.git
  • cd chuck.js
  • npm install
  • node server.js [port] [log level]

Open in browser http://localhost:1234

This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html