chuck.js/app/Game/Client
logsol b798e6acac Adds forward walking on shift
The state of the shift modifier is now distributed across the
network. Walking speeds and animation states are being updated
according to it.

Fixes #130
2016-10-09 19:56:06 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Adds forward walking on shift 2016-10-09 19:56:06 +02:00
GameObjects On destroy unsubscribe missing GameObjects from render event 2016-10-01 16:51:43 +02:00
Loader new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Physics fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
View fixes #147, fixes #136, is related to but doesnt entirely complete #144 2016-08-28 22:40:25 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Updates obsolete/broken way of clearing fingerprints 2016-10-09 12:46:07 +02:00
Me.js Hides playercontroller within player 2016-10-01 12:19:02 +02:00
Networker.js Stops sending gameCommands between beginRound and clientReady 2016-10-01 16:08:01 +02:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
PointerLockManager.js Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
User.js changed modes 2014-01-12 16:59:16 +01:00