chuck.js/app/Game/Core/Collision/Detector.js
2014-12-22 01:43:21 +01:00

57 lines
No EOL
1.6 KiB
JavaScript
Executable file

define([
"Lib/Vendor/Box2D"
],
function (Box2D) {
"use strict";
function Detector () {
this.listener = new Box2D.Dynamics.b2ContactListener();
this.listener.BeginContact = this.beginContact.bind(this);
//this.listener.PostSolve = this.postSolve.bind(this);
this.listener.EndContact = this.endContact.bind(this);
}
Detector.prototype.getListener = function () {
return this.listener;
}
Detector.prototype.onCollisionChange = function (point, isColliding) {
var userDataA = point.GetFixtureA().GetUserData();
var userDataB = point.GetFixtureB().GetUserData();
if (userDataA && userDataA.onCollisionChange) {
userDataA.onCollisionChange(isColliding, point.GetFixtureB());
}
if (userDataB && userDataB.onCollisionChange) {
userDataB.onCollisionChange(isColliding, point.GetFixtureA());
}
}
/** Extension **/
Detector.prototype.beginContact = function (point) {
this.onCollisionChange(point, true);
}
/*
Detector.prototype.postSolve = function (point, impulse) {
var userDataA = point.GetFixtureA().GetUserData();
var userDataB = point.GetFixtureB().GetUserData();
if (userDataA && userDataA.onImpulse) {
userDataA.onImpulse(impulse, point.GetFixtureB());
} else if (userDataB && userDataB.onImpulse) {
userDataB.onImpulse(impulse, point.GetFixtureA());
}
}
*/
Detector.prototype.endContact = function (point) {
this.onCollisionChange(point, false);
}
return Detector;
});