chuck.js/app/Lib/Utilities/NotificationCenter.js
logsol dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00

276 lines
No EOL
7.7 KiB
JavaScript
Executable file

define([
"Lib/Utilities/Exception"
],
function (Exception) {
"use strict";
function populate(obj, path) {
path = path || "Nc.ns";
for(var key in obj) {
if(!obj.hasOwnProperty(key)) continue;
if(obj[key] === null) {
obj[key] = path + "." + key;
} else {
obj[key] = populate(obj[key], path + "." + key);
}
}
return obj;
}
function NotificationCenter () {
this.topics = {};
this.subUid = -1;
var i = 0;
this.ns = {
client: {
pointerLock: {
request: null,
change: null
},
view: {
layer: {
createAndInsert: null,
levelSizeUpdate: null
},
mesh: {
create: null,
add: null,
remove: null,
update: null,
addFilter: null,
removeFilter: null,
swapMeshIndexes: null,
swapMeshes: null
},
animatedMesh: {
create: null
},
healthBar: {
createAndAdd: null,
remove: null,
update: null
},
playerArrow: {
createAndAdd: null,
update: null
},
preloadBar: {
update: null
},
display: {
change: null
},
debugMode: {
toggle: null
},
gameStats: {
toggle: null,
kill: null,
update: null
},
swiper: {
swipe: null,
end: null
}
},
input: {
handAction: {
request: null
},
xy: {
change: null
}
},
game: {
events: {
render: null,
destroy: null
},
gameStats: {
toggle: null
},
zoomIn: null,
zoomOut: null,
zoomReset: null
},
to: {
server: {
gameCommand: {
send: null
}
}
}
},
core: {
game: {
worldUpdateObjects: {
add: null,
remove: null,
},
events: {
level: {
loaded: null
}
}
}
},
channel: {
events: {
controlCommand: {
channel: null,
user: null
},
user: {
joined: null,
left: null,
client: {
ready: null
},
level: {
reset: null
}
},
round: {
end: null
},
game: {
player: {
killed: null,
clearFingerPrints: null
},
}
},
engine: {
worldQueue: {
add: null
}
},
to: {
server: {
controlCommand: {
send: null
}
},
client: {
user: {
gameCommand: {
send: null
},
controlCommand: {
joinSuccess: null
}
},
gameCommand: {
broadcast: null
},
controlCommand: {
broadcast: null
}
}
}
},
server: {
events: {
controlCommand: {
coordinator: null,
user: null
},
user: {
joined: null,
left: null
}
},
to: {
client: {
message: {
send: null
}
}
}
}
};
populate(this.ns);
}
NotificationCenter.prototype.validate = function(topic) {
if (typeof topic === 'object') {
throw new Exception("Topic bad format " + JSON.stringify(topic));
}
if (topic.indexOf("Nc.ns") !== 0) {
throw new Exception("Topic bad format, does not begin with Nc.ns. : " + topic);
}
};
NotificationCenter.prototype.trigger = function (topic /*, arguments*/) {
this.validate(topic);
if (!this.topics[topic]) {
//console.warn("No such topic " + topic + ". Could not trigger. arguments: " + arguments.join);
}
var args = Array.prototype.slice.call(arguments, 1);
var subscribers = this.topics[topic];
var len = subscribers ? subscribers.length : 0;
while (len--) {
var subscriber = subscribers[len];
subscriber.func.apply(subscriber.context, args);
}
}
NotificationCenter.prototype.on = function (topic, func, context) {
this.validate(topic);
if (!this.topics[topic]) {
this.topics[topic] = [];
}
var token = ( ++this.subUid ).toString();
this.topics[topic].push({
token: token,
func: func,
context: context
});
return token;
}
NotificationCenter.prototype.off = function (token) {
if(token && token.constructor === Array) {
this.offAll(token);
return;
}
for(var m in this.topics) {
if (this.topics[m]) {
for(var i = 0, j = this.topics[m].length; i < j; i++) {
if (this.topics[m][i].token === token) {
this.topics[m].splice(i, 1);
return;
}
}
}
}
}
// should be treated as a private function - use Nc.off(Array);
NotificationCenter.prototype.offAll = function (tokens) {
for (var i = 0; i < tokens.length; i++) {
this.off(tokens[i]);
};
}
return new NotificationCenter(); // making it singleton
});