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A fantastic multiplayer action browser game
http://chuck-game.tumblr.com
Combines GLOBALS and Chuck namespace into App. Also increases number of stack trace steps to be printed when an error occurs. I experimented with the "replace" plugin from require.js, which works but it would mean that our context switchable "import-statements" would look like the example below, which I decided against at least for now, just because of the looks. The downside of not using the plugin is that we cannot use the "use strict" statement in the channel.js entry script and also cannot put a "var" in front of App variable there. For example: "replace!Game/:AppContext/Physics/Engine", Instead of: "Game/" + App.context + "/Physics/Engine", Fixes #86 |
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| app | ||
| config | ||
| lab | ||
| scripts | ||
| snippets | ||
| static | ||
| .floo | ||
| .gitignore | ||
| channel.js | ||
| client.js | ||
| package.json | ||
| README.md | ||
| server.js | ||
chuck.js
Physical JavaScript Action Browser Multiplayer Game - it will be awesome!
Follow the development at http://chuck-game.tumblr.com/
How to run:
git clone https://github.com/logsol/chuck.js.gitcd chuck.jsnpm installnode server.js [port] [log level]
Open in browser http://localhost:1234
This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html