Mat Groves
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29cdd079d3
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Added setStageReference to DisplayObject
Removed unused reference to PIXI.gl (no longer used)
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2014-01-07 20:58:08 +00:00 |
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Mat Groves
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c74d9615ca
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Fixed issue with setStageRefference and worldVisible function
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2014-01-07 15:04:13 +00:00 |
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Mat Groves
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0f6bf01788
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Fixed bug with interaction when setting internal stage reference
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2014-01-06 12:00:17 +00:00 |
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Mat Groves
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e7205ad115
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Tiling Texture fixed to allow any size texture
also accepts sprite sheet frame.
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2014-01-05 21:56:33 +00:00 |
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Mat Groves
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b3677ea452
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Added removeStageReference fix
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2014-01-05 18:27:07 +00:00 |
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Mat Groves
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75c7880c93
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Fixed bug where setText not working correctly
Docs updated
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2014-01-05 18:16:17 +00:00 |
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Mat Groves
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94e5faa2f1
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Fixed stage ref bug
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2014-01-05 17:34:23 +00:00 |
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Mat Groves
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29eb95ee44
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Small bit of code file organisation for webGL renderer
also tidied up the grunt file to reflect changes to folder structure
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2014-01-05 16:09:51 +00:00 |
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Mat Groves
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5be8c785ec
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Added tint to Sprite test
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2014-01-05 15:56:13 +00:00 |
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Mat Groves
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e6fb188c8e
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Added worldVisible getter to DisplayObject
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2014-01-03 00:21:51 +00:00 |
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Mat Groves
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a939b41f8a
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Added drawCount to renderSession
Useful for performance tuning
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2014-01-02 22:50:28 +00:00 |
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Mat Groves
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f355ed3dee
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Fixed issue where tiling sprite getBounds function was returning incorrect value
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2014-01-02 22:35:51 +00:00 |
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Mat Groves
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557cc775cb
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Fixed a shader bug
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2014-01-02 21:39:39 +00:00 |
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Mat Groves
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17725973bc
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Fixed bug where tinting not working if image not loaded in canvas
also fixed issue where tiling sprite was not getting matrix transform
applied
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2014-01-02 12:35:40 +00:00 |
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Mat Groves
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7713731ab3
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Fixed graphics bug + updated docs
Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
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2014-01-01 23:54:45 +00:00 |
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Mat Groves
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53506da65e
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Added support for webGL context loss
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2014-01-01 21:35:55 +00:00 |
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Mat Groves
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1997071a9b
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Graphics object can now be used across all renderers
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2014-01-01 20:22:37 +00:00 |
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Mat Groves
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5774bbd1d5
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Fixed bug where filters could not be shared between multiple renderers
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2014-01-01 20:14:13 +00:00 |
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Mat Groves
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72ba698851
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Fixed mask bug
Mask was not getting transformed applied
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2014-01-01 20:03:48 +00:00 |
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Mat Groves
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1062c4e1d3
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Modify texture usage to allow for Multiple Renderer
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2014-01-01 18:43:54 +00:00 |
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Mat Groves
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c6ddc833cb
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codebase now lint free
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2014-01-01 15:00:55 +00:00 |
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Mat Groves
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2debc70e3f
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Fixed issue where local variable width and height were in global scope
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2014-01-01 12:17:34 +00:00 |
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Mat Groves
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6d7f206a2b
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fixed bug where addChildAt, not actually adding the child
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2013-12-31 19:16:50 +00:00 |
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Mat Groves
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1bc122aa05
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fixed bug where sprites where always visible
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2013-12-31 18:06:09 +00:00 |
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Mat Groves
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8138dbd3bb
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Fixed bug with incorrect reference to stage
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2013-12-31 17:06:38 +00:00 |
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Mat Groves
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e8b14def95
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Restructured render texture
fixed bug in canvas renderer
created canvasBuffer object
reworked renderTexture
removed ALL global references
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2013-12-31 16:04:12 +00:00 |
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Mat Groves
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3dfb854ae6
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Corrected some headers and removed the unused TintShader
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2013-12-30 18:47:16 +00:00 |
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Mat Groves
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aaa5190141
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Added ability to use trimmed sprite sheets
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2013-12-30 18:38:30 +00:00 |
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Mat Groves
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86158ade21
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Added projection and offset to renderSessionData
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2013-12-30 01:23:01 +00:00 |
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Mat Groves
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dfe841cb70
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Added perPixel tinting for canvas
useful for older browsers and ie using canvas
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2013-12-29 22:22:15 +00:00 |
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Mat Groves
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5693c682e1
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Added texture caches for canvas tints
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2013-12-29 20:45:59 +00:00 |
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Mat Groves
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174cc38c2b
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cached canvas when tinitnting in canvas renderer
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2013-12-29 15:38:13 +00:00 |
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Mat Groves
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03ed383db6
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added some comments and a vert size property
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2013-12-29 15:15:17 +00:00 |
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Mat Groves
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41d6b01e96
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Added canvas sprite tiniting
Currently only works with browsers that support the new canvas blend
modes
still need to add tiniting to tilingsprite and graphics
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2013-12-29 12:14:34 +00:00 |
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Mat Groves
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f0c082a3cc
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optimized renderer
by not using getter/setter in render loop when checking filters/masks
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2013-12-28 23:03:23 +00:00 |
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Mat Groves
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273d78aa85
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Added Tinting to webGL and blend modes to canvas and webGL
Items now have a tint property and a blendmode property
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2013-12-28 22:40:46 +00:00 |
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Mat Groves
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a59131c514
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Tidied up displayObject removing linked list bits
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2013-12-28 00:33:42 +00:00 |
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Mat Groves
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f381e865da
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added width and height properties to displayObjectContainer
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2013-12-27 18:44:12 +00:00 |
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Mat Groves
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dd94b41282
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Removed WebGL Batch and webGL RenderGroup
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2013-12-27 18:24:44 +00:00 |
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Mat Groves
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3cf495e724
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Removed Linked lists
Simplified add/remove child
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2013-12-27 18:18:42 +00:00 |
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Mat Groves
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4858ff74ec
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Restructured canvas renderer
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2013-12-27 17:59:05 +00:00 |
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Mat Groves
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d56d6df260
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refactored webGL renderer
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2013-12-27 16:21:54 +00:00 |
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Mat Groves
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abb731ec4a
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Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Conflicts:
src/pixi/renderers/webgl/WebGLFilterManager.js
src/pixi/textures/BaseTexture.js
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2013-12-23 17:38:46 +00:00 |
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Mat Groves
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86e51af5c0
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Fixed issue with removing children with filters
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2013-12-03 12:05:22 +00:00 |
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Mat Groves
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5785e64b0c
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Merged new PIXI Shader code
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2013-12-03 11:15:35 +00:00 |
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Mat Groves
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b5a2216788
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Tweaking filters
Doc update
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2013-12-03 10:48:01 +00:00 |
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Mat Groves
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4204ada63e
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Added 2 filters fix filter bug
Fixed filter bug where filters not wotkring on transparent renderer
Added CrossHatchFilter
Added RGBSplitFilter
Updated Example 15
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2013-11-05 19:51:39 +00:00 |
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Mat Groves
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b39061d9d8
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Fixed Issue #313
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2013-11-03 19:26:40 +00:00 |
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Mat Groves
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c165b2ebbd
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Moved program uniforms
Moved program uniforms locations to the PixiShader rather than the
glProgram
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2013-11-03 17:50:39 +00:00 |
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Mat Groves
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f8094acb2b
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Graphics Bug fixs
Fixed bug where webGL graphics not working in safari
Fixed bug where Collinear points cause lines to be draw oddly
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2013-11-03 17:19:35 +00:00 |
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