Complete Box2D to Planck.js migration

- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
This commit is contained in:
Karl Pannek 2025-07-16 15:01:59 +02:00
parent 875abd60d9
commit dc779def9c
43 changed files with 701 additions and 14524 deletions

View file

@ -74,9 +74,9 @@ function (Parent, nc) {
Item.prototype.onCollisionChange = function(isColliding, fixture) {
if(isColliding) {
var otherBody = fixture.GetBody();
var otherBody = fixture.getBody();
if(otherBody) {
var otherItem = otherBody.GetUserData();
var otherItem = otherBody.getUserData();
if(otherItem instanceof Item) {
if(!this.lastMoved && !otherItem.lastMoved) return;