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Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine - Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck' - Convert Box2D contact listeners to Planck.js event system - Fix all method name capitalization (Get* -> get*, Set* -> set*) - Update collision detection system for Planck.js compatibility - Server now starts successfully and basic physics working - Character can land on platforms - core physics functional Major milestone: Game now running on modern, maintained physics engine
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43 changed files with 701 additions and 14524 deletions
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@ -74,9 +74,9 @@ function (Parent, nc) {
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Item.prototype.onCollisionChange = function(isColliding, fixture) {
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if(isColliding) {
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var otherBody = fixture.GetBody();
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var otherBody = fixture.getBody();
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if(otherBody) {
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var otherItem = otherBody.GetUserData();
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var otherItem = otherBody.getUserData();
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if(otherItem instanceof Item) {
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if(!this.lastMoved && !otherItem.lastMoved) return;
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