mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine - Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck' - Convert Box2D contact listeners to Planck.js event system - Fix all method name capitalization (Get* -> get*, Set* -> set*) - Update collision detection system for Planck.js compatibility - Server now starts successfully and basic physics working - Character can land on platforms - core physics functional Major milestone: Game now running on modern, maintained physics engine
This commit is contained in:
parent
875abd60d9
commit
dc779def9c
43 changed files with 701 additions and 14524 deletions
|
|
@ -56,10 +56,10 @@ function (Parent, Settings, nc) {
|
|||
|
||||
for(var name in this.limbs) {
|
||||
limbUpdateData[name] = {
|
||||
p: this.limbs[name].GetPosition(),
|
||||
a: this.limbs[name].GetAngle(),
|
||||
lv: this.limbs[name].GetLinearVelocity(),
|
||||
av: this.limbs[name].GetAngularVelocity()
|
||||
p: this.limbs[name].getPosition(),
|
||||
a: this.limbs[name].getAngle(),
|
||||
lv: this.limbs[name].getLinearVelocity(),
|
||||
av: this.limbs[name].getAngularVelocity()
|
||||
};
|
||||
}
|
||||
updateData['limbs'] = limbUpdateData;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue