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Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine - Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck' - Convert Box2D contact listeners to Planck.js event system - Fix all method name capitalization (Get* -> get*, Set* -> set*) - Update collision detection system for Planck.js compatibility - Server now starts successfully and basic physics working - Character can land on platforms - core physics functional Major milestone: Game now running on modern, maintained physics engine
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43 changed files with 701 additions and 14524 deletions
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@ -1,6 +1,6 @@
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define([
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"Game/Core/GameController",
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"Lib/Vendor/Box2D",
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"Lib/Vendor/Planck",
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"Game/Client/Physics/Engine",
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"Game/Client/View/ViewManager",
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"Game/Client/Control/PlayerController",
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@ -49,6 +49,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
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this.animationRequestId = requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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this.physicsEngine.renderDebug(); // Render Planck.js debug draw
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if(this.me) {
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this.me.update();
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