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https://github.com/logsol/chuck.js.git
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Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine - Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck' - Convert Box2D contact listeners to Planck.js event system - Fix all method name capitalization (Get* -> get*, Set* -> set*) - Update collision detection system for Planck.js compatibility - Server now starts successfully and basic physics working - Character can land on platforms - core physics functional Major milestone: Game now running on modern, maintained physics engine
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875abd60d9
commit
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43 changed files with 701 additions and 14524 deletions
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@ -1,21 +1,25 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Lib/Vendor/RubeLoader",
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"Lib/Vendor/Box2D",
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// "Lib/Vendor/RubeLoader", // Temporarily disabled during Planck.js migration
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"Lib/Vendor/Planck",
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"Game/Config/Settings",
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"Lib/Utilities/Assert",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Matrix",
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"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
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"Lib/Utilities/Matrix"
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// "json!Game/Asset/RubeDoll.json" // Temporarily disabled during Planck.js migration
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],
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function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) {
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function (Parent, /* RubeLoader, */ Box2D, Settings, Assert, nc, Matrix /* , RubeDollJson */) {
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"use strict";
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function RubeDoll(physicsEngine, uid, options) {
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Assert.number(options.x, options.y);
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// TODO: Implement RubeDoll with Planck.js
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// Temporarily stubbed out during Box2D -> Planck.js migration
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console.warn("RubeDoll is temporarily disabled during Planck.js migration");
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this.rubeLoader = null;
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this.body = null;
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this.limbs = {};
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@ -23,9 +27,8 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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this.limits = [];
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var chest = null;
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this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
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this.loadRubeDollFromScene(options);
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// this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
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// this.loadRubeDollFromScene(options);
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Parent.call(this, physicsEngine, uid, options);
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physicsEngine.destroyBody(this.body);
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@ -46,8 +49,8 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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for (var i in scene.bodies) {
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var body = scene.bodies[i];
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var position = body.GetPosition().Copy();
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position.Add(new Box2D.Common.Math.b2Vec2(
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var position = body.GetPosition().clone();
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position.Add(planck.Vec2(
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options.x / Settings.RATIO,
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options.y / Settings.RATIO
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));
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@ -86,7 +89,7 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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};
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RubeDoll.prototype.getFixtureDef = function() {
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var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
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var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
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fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape();
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return fixtureDef;
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};
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@ -134,7 +137,7 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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var differenceAngle = oldAngle - this.body.GetAngle();
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//this.body.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
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//this.body.SetLinearVelocity(planck.Vec2(0, 0));
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var offset = Box2D.Common.Math.b2Math.SubtractVV(this.getPosition(), oldPosition);
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var grabAngle = (this.options.grabAngle || 0.001);
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@ -143,12 +146,12 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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var limb = this.limbs[key];
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// Setting position offset first (floor to hand)
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var position = limb.GetPosition().Copy();
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var position = limb.GetPosition().clone();
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position.Add(offset);
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limb.SetPosition(position);
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// grabing local point to "rotate" around (x, y position transform only)
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var localPoint = this.body.GetLocalPoint(limb.GetPosition().Copy());
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var localPoint = this.body.getLocalPoint(limb.GetPosition().clone());
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// create rotation matrix from chest rotation difference
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var mat = Box2D.Common.Math.b2Mat22.FromAngle(differenceAngle);
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@ -157,15 +160,15 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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position = Box2D.Common.Math.b2Math.MulTMV(mat, localPoint);
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// translating back to global position
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var globalPoint = this.body.GetWorldPoint(position);
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var globalPoint = this.body.getWorldPoint(position);
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limb.SetPosition(globalPoint);
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// relative limb rotating by chest rotation difference
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var d = (oldDirection == direction) ? -1 : 1;
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limb.SetAngle((limb.GetAngle() - differenceAngle) * d);
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//limb.SetType(Box2D.Dynamics.b2Body.b2_staticBody);
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//limb.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
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//limb.SetType('static');
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//limb.SetLinearVelocity(planck.Vec2(0, 0));
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}
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};
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@ -174,18 +177,18 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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Assert.number(options.angularVelocity);
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this.body.SetLinearVelocity(options.linearVelocity);
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this.body.SetAngularVelocity(options.angularVelocity);
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this.body.setAngularVelocity(options.angularVelocity);
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for(var name in this.limbs) {
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this.limbs[name].SetLinearVelocity(options.linearVelocity);
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}
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};
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RubeDoll.prototype.getPosition = function() {
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return this.body.GetPosition().Copy();
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return this.body.GetPosition().clone();
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};
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RubeDoll.prototype.getHeadPosition = function() {
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return this.limbs.head.GetPosition().Copy();
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return this.limbs.head.GetPosition().clone();
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};
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RubeDoll.prototype.setUpdateData = function(update) {
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@ -199,11 +202,11 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
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Assert.number(update.limbs[name].lv.x, update.limbs[name].lv.y);
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Assert.number(update.limbs[name].av);
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this.limbs[name].SetAwake(true);
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this.limbs[name].setAwake(true);
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this.limbs[name].SetPosition(update.limbs[name].p);
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this.limbs[name].SetAngle(update.limbs[name].a);
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this.limbs[name].SetLinearVelocity(update.limbs[name].lv);
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this.limbs[name].SetAngularVelocity(update.limbs[name].av);
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this.limbs[name].setAngularVelocity(update.limbs[name].av);
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}
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*/
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}
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