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Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine - Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck' - Convert Box2D contact listeners to Planck.js event system - Fix all method name capitalization (Get* -> get*, Set* -> set*) - Update collision detection system for Planck.js compatibility - Server now starts successfully and basic physics working - Character can land on platforms - core physics functional Major milestone: Game now running on modern, maintained physics engine
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43 changed files with 701 additions and 14524 deletions
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@ -2,7 +2,7 @@ define([
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"Game/" + GLOBALS.context + "/Loader/Level",
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"Game/Config/Settings",
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"Game/Config/ItemSettings",
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"Lib/Vendor/Box2D",
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"Lib/Vendor/Planck",
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"Lib/Utilities/OptionsHelper",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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