Complete Box2D to Planck.js migration

- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
This commit is contained in:
Karl Pannek 2025-07-16 15:01:59 +02:00
parent 875abd60d9
commit dc779def9c
43 changed files with 701 additions and 14524 deletions

View file

@ -24,7 +24,7 @@ function (Settings, planck, CollisionDetector, nc) {
Engine.prototype.setCollisionDetector = function () {
var detector = new CollisionDetector();
this.world.on('begin-contact', detector.getListener());
detector.setupWorldEvents(this.world);
}
Engine.prototype.getWorldForRubeLoader = function() {