logsol
806a9d8194
Refactores the GLOBALS.context to use more expressive naming
...
Combines GLOBALS and Chuck namespace into App. Also increases
number of stack trace steps to be printed when an error occurs.
I experimented with the "replace" plugin from require.js, which
works but it would mean that our context switchable
"import-statements" would look like the example below, which I
decided against at least for now, just because of the looks.
The downside of not using the plugin is that we cannot use the
"use strict" statement in the channel.js entry script and also
cannot put a "var" in front of App variable there.
For example: "replace!Game/:AppContext/Physics/Engine",
Instead of: "Game/" + App.context + "/Physics/Engine",
Fixes #86
2016-10-11 23:05:33 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
c068592915
Makes world in Engine private
...
And some refactoring.
2016-10-01 19:09:52 +02:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
39f684315b
Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug
2014-03-31 05:05:32 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
logsol
4f4bbf73e8
nc refuckulating
2014-03-17 21:46:19 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
f22e0dd53d
added first damage and killing
2014-01-21 03:14:50 +01:00
Jeena
7220e3b388
removed unnecessary Doll.js
2014-01-16 16:49:58 +01:00
Jeena
4afc39081d
debug draw overlay, fullscreen
2014-01-16 16:09:17 +01:00
jeena
86dcdf92df
some changes
2014-01-09 23:02:57 +01:00
jeena
3aa89fc8d6
moved Protocol and NotificationCenter to Lib/Utilities
2013-12-27 01:36:01 +01:00
jeena
93e8133c89
fixed problems with first world update
2013-12-25 04:35:51 +01:00
jeena
283a1ef48b
fixes for animations with head and jump, etc.
2013-12-25 00:28:28 +01:00
jeena
142964938c
fixed first animations
2013-12-24 04:46:54 +01:00
jeena
d51c705c1c
implemented gameobject for tiles and doll
2013-12-23 02:39:05 +01:00
Jeena
c1a4f16cc4
context awarenes in Core
2013-12-09 17:35:29 +01:00
Jeena
b4ef1203b1
added stats + ping, fixed box2d step size
2013-12-09 14:00:46 +01:00
Jeena
ffb7db528a
added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet
2013-12-02 16:13:53 +01:00
Logsol
8f245f33d6
fooled around with joints for hiding lag
2013-07-30 21:15:11 +02:00
Logsol
f5eacb6335
fixed input controllerism - fixes #28
2013-07-30 18:13:39 +02:00
Logsol
a59a258ad6
removed collisionDetector for every player again, because box2d can only have one - userData solution instead
2013-01-06 03:02:34 +01:00
Logsol
f07505bc20
Repaired Collision detecteion by adding one detector for each user - fixes #15
2013-01-06 01:40:46 +01:00
Logsol
a1e94e1ed0
added getSpawnedPlayersAndTheirPositions in order to get already spawned players to spawn the moment you join and spawn yourself. fixes #26
2013-01-05 22:38:29 +01:00
logsol
551fc943c9
replaced ){ with ) {
2012-07-28 15:00:59 +02:00
logsol
7e5eeb0a27
changed function( to function (
2012-07-28 13:38:31 +02:00
logsol
26f3d22db7
replaced all tabs with 4 spaces
2012-07-28 13:26:05 +02:00
Jeena Paradies
11c642fd7a
fixed client physics engine
2012-07-22 02:52:43 +02:00
Jeena Paradies
806a6e1d47
moved client stuff from Engine to Client/Physics/Engine
2012-07-21 23:03:37 +02:00
Jeena Paradies
7a355e8b9a
fixed define paths, exchanged Constants with Detector stuff
2012-07-21 22:03:11 +02:00
logsol
bd45f538c7
some more renaming
2012-07-21 21:37:24 +02:00