Commit graph

36 commits

Author SHA1 Message Date
logsol
3a5af058ef Prevents adding damage after round has ended
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
016c48ec3b During first worldUpdate set doll positions after spawning players
Otherwise we get a warning.
2016-10-01 14:01:12 +02:00
Jeena
a8adbcf140 fixes position state update and removes dev graphs for better fps 2015-08-02 16:06:32 +02:00
logsol
8e9ce62e19 merges from rubedoll 2015-06-22 00:22:00 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Logsol
6233588e63 cleared items of player fingerprints (lastMovedBy). fixes #92 2015-05-03 12:45:35 +02:00
Jeena
c88afc8b4c fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
4bf4eb8b35 fixed crashing player destroy 2014-06-07 19:30:57 +02:00
logsol
c18384f502 begin Round Bug improvements, player renders doll. fixes #64 2014-05-24 17:39:19 +02:00
logsol
55b56f9c12 console.log, checkpoint and code cleanup 2014-03-31 05:06:52 +02:00
logsol
55256ada95 work in progress... worked on channel attributes and game goal. fixes #45 and references #48 2014-03-30 00:12:04 +01:00
Jeena
96bf9bffbd NC refactoring 2014-03-17 21:45:40 +01:00
Jeena
39bdac0d7b fixed #57 2014-03-02 01:15:33 +01:00
Jeena
810a74a28b fixed #58 2014-03-01 23:11:36 +01:00
logsol
672a46efa8 replaced NotificationCenter with Nc 2014-03-01 11:07:23 +01:00
Jeena
695008afd8 implemented clientReady and changed loading of assets, fixed unique ragdoll id 2014-02-24 17:41:01 +01:00
logsol
413254bfa4 replaced killed doll with ragdoll - fixes #50 2014-02-18 01:15:24 +01:00
Jeena
89c5e4a5d8 fixed #38 2014-02-10 16:11:01 +01:00
logsol
cc8aedd3ba implemented spawn points and a brand new map 2014-02-03 16:18:22 +01:00
logsol
3782fa345b added tiled level support 2014-02-03 14:08:45 +01:00
Jeena
953159e6bd implemented level load, more to do see #1 2014-01-29 03:24:08 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
Jeena
fe0d4a66e2 first attempt to implement GameObject 2013-12-19 15:16:15 +01:00
Jeena
c1a4f16cc4 context awarenes in Core 2013-12-09 17:35:29 +01:00
Logsol
fb5de522e5 Added spawning gameCommand logic 2013-01-05 08:19:49 +01:00
Logsol
0adbc2a10a removed worm 2013-01-03 23:44:25 +01:00
logsol
76daceb2e7 changed function XXX( to function XXX ( 2012-07-28 13:54:49 +02:00
logsol
7e5eeb0a27 changed function( to function ( 2012-07-28 13:38:31 +02:00
logsol
815c63009f working towards usable new structure 2012-07-22 17:54:27 +02:00
logsol
3afc2fa66e fixed server bugs 2012-07-22 15:01:50 +02:00
logsol
76391c2c5e fixing up the branch 2012-07-22 13:05:29 +02:00
Jeena Paradies
40b0d5a3ce added comma 2012-07-22 02:27:26 +02:00
Jeena Paradies
9864f8cb57 groundwork GameController 2012-07-22 01:08:21 +02:00
Jeena Paradies
413dd242ba added start app.js 2012-07-22 00:51:41 +02:00
logsol
bd45f538c7 some more renaming 2012-07-21 21:37:24 +02:00
Renamed from app/game/Core/GameController.js (Browse further)