logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
b798e6acac
Adds forward walking on shift
...
The state of the shift modifier is now distributed across the
network. Walking speeds and animation states are being updated
according to it.
Fixes #130
2016-10-09 19:56:06 +02:00
logsol
3a5af058ef
Prevents adding damage after round has ended
...
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
fc7866f11e
Hides playercontroller within player
...
In order to not provide deep exposure to PlayerController,
we refactored it so that it is not visible anymore outside Player.
Also we renamed isInBetweenGames to inBetweenRounds.
Moved creation of PlayerController from GameController(s) to
The channel Player and client Me.
2016-10-01 12:19:02 +02:00
logsol
c87997c774
fixes #147 , fixes #136 , is related to but doesnt entirely complete #144
2016-08-28 22:40:25 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
2dea240a4b
implemented rube doll to appear when dying
2015-05-11 11:10:30 +02:00
Jeena
c88afc8b4c
fixes #112 finished recorder
2015-03-15 21:06:44 +01:00
logsol
809a622cd9
bugfix throwing exception
2014-12-28 20:34:45 +01:00
logsol
d24ab60756
added angular throwing
2014-12-25 00:33:00 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
4bf4eb8b35
fixed crashing player destroy
2014-06-07 19:30:57 +02:00
logsol
c18384f502
begin Round Bug improvements, player renders doll. fixes #64
2014-05-24 17:39:19 +02:00
logsol
39f684315b
Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug
2014-03-31 05:05:32 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
logsol
76d9450257
Finished nc (notification center topic style refactoring) - fixes #60
2014-03-17 23:12:08 +01:00
Jeena
96bf9bffbd
NC refactoring
2014-03-17 21:45:40 +01:00
Jeena
39bdac0d7b
fixed #57
2014-03-02 01:15:33 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
aa4535cb0c
fixed #53
2014-02-24 19:26:31 +01:00
Jeena
695008afd8
implemented clientReady and changed loading of assets, fixed unique ragdoll id
2014-02-24 17:41:01 +01:00
logsol
413254bfa4
replaced killed doll with ragdoll - fixes #50
2014-02-18 01:15:24 +01:00
logsol
aa6fdaa2df
added player health action view
2014-02-17 16:30:59 +01:00
Jeena
e488beb203
added ragdoll with one limb
2014-02-12 00:30:09 +01:00
Jeena
ed23753c04
fixed #40 #39
2014-02-10 22:22:14 +01:00
Jeena
d84fb20f90
fixes #12 and added health
2014-02-10 14:21:26 +01:00
Jeena
f22e0dd53d
added first damage and killing
2014-01-21 03:14:50 +01:00
Jeena
38b5023410
refactored grabbing
2014-01-20 18:15:40 +01:00
Jeena
b159bbb1cc
fixed remote joint
2014-01-20 16:22:31 +01:00
Jeena
bdab2a5760
fixed skateboard and mesh positioning
2014-01-16 19:33:37 +01:00
jeena
764220675b
added joints
2013-12-28 02:39:32 +01:00
jeena
3aa89fc8d6
moved Protocol and NotificationCenter to Lib/Utilities
2013-12-27 01:36:01 +01:00
jeena
283a1ef48b
fixes for animations with head and jump, etc.
2013-12-25 00:28:28 +01:00
jeena
142964938c
fixed first animations
2013-12-24 04:46:54 +01:00
jeena
d51c705c1c
implemented gameobject for tiles and doll
2013-12-23 02:39:05 +01:00
logsol
5f7917c5cc
implemented mouse looking
2013-12-12 18:42:27 +01:00
Jeena
c1a4f16cc4
context awarenes in Core
2013-12-09 17:35:29 +01:00
Logsol
f5eacb6335
fixed input controllerism - fixes #28
2013-07-30 18:13:39 +02:00
Logsol
a59a258ad6
removed collisionDetector for every player again, because box2d can only have one - userData solution instead
2013-01-06 03:02:34 +01:00
Logsol
f07505bc20
Repaired Collision detecteion by adding one detector for each user - fixes #15
2013-01-06 01:40:46 +01:00
Logsol
a1e94e1ed0
added getSpawnedPlayersAndTheirPositions in order to get already spawned players to spawn the moment you join and spawn yourself. fixes #26
2013-01-05 22:38:29 +01:00
Logsol
fb5de522e5
Added spawning gameCommand logic
2013-01-05 08:19:49 +01:00
logsol
7e5eeb0a27
changed function( to function (
2012-07-28 13:38:31 +02:00
logsol
26f3d22db7
replaced all tabs with 4 spaces
2012-07-28 13:26:05 +02:00
Jeena Paradies
9864f8cb57
groundwork GameController
2012-07-22 01:08:21 +02:00
Jeena Paradies
22ae392ace
moved detector to core
2012-07-21 23:53:33 +02:00
logsol
bd45f538c7
some more renaming
2012-07-21 21:37:24 +02:00