logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
dba743cd7b
Updates obsolete/broken way of clearing fingerprints
...
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.
The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.
Fixes #170
2016-10-09 12:46:07 +02:00
logsol
3a5af058ef
Prevents adding damage after round has ended
...
Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
2016-10-01 19:12:52 +02:00
logsol
016c48ec3b
During first worldUpdate set doll positions after spawning players
...
Otherwise we get a warning.
2016-10-01 14:01:12 +02:00
Jeena
a8adbcf140
fixes position state update and removes dev graphs for better fps
2015-08-02 16:06:32 +02:00
logsol
8e9ce62e19
merges from rubedoll
2015-06-22 00:22:00 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
Logsol
6233588e63
cleared items of player fingerprints (lastMovedBy). fixes #92
2015-05-03 12:45:35 +02:00
Jeena
c88afc8b4c
fixes #112 finished recorder
2015-03-15 21:06:44 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
4bf4eb8b35
fixed crashing player destroy
2014-06-07 19:30:57 +02:00
logsol
c18384f502
begin Round Bug improvements, player renders doll. fixes #64
2014-05-24 17:39:19 +02:00
logsol
55b56f9c12
console.log, checkpoint and code cleanup
2014-03-31 05:06:52 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
Jeena
96bf9bffbd
NC refactoring
2014-03-17 21:45:40 +01:00
Jeena
39bdac0d7b
fixed #57
2014-03-02 01:15:33 +01:00
Jeena
810a74a28b
fixed #58
2014-03-01 23:11:36 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
695008afd8
implemented clientReady and changed loading of assets, fixed unique ragdoll id
2014-02-24 17:41:01 +01:00
logsol
413254bfa4
replaced killed doll with ragdoll - fixes #50
2014-02-18 01:15:24 +01:00
Jeena
89c5e4a5d8
fixed #38
2014-02-10 16:11:01 +01:00
logsol
cc8aedd3ba
implemented spawn points and a brand new map
2014-02-03 16:18:22 +01:00
logsol
3782fa345b
added tiled level support
2014-02-03 14:08:45 +01:00
Jeena
953159e6bd
implemented level load, more to do see #1
2014-01-29 03:24:08 +01:00
Jeena
3edd664412
implemented level restart
2014-01-12 04:33:08 +01:00
Jeena
fe0d4a66e2
first attempt to implement GameObject
2013-12-19 15:16:15 +01:00
Jeena
c1a4f16cc4
context awarenes in Core
2013-12-09 17:35:29 +01:00
Logsol
fb5de522e5
Added spawning gameCommand logic
2013-01-05 08:19:49 +01:00
Logsol
0adbc2a10a
removed worm
2013-01-03 23:44:25 +01:00
logsol
76daceb2e7
changed function XXX( to function XXX (
2012-07-28 13:54:49 +02:00
logsol
7e5eeb0a27
changed function( to function (
2012-07-28 13:38:31 +02:00
logsol
815c63009f
working towards usable new structure
2012-07-22 17:54:27 +02:00
logsol
3afc2fa66e
fixed server bugs
2012-07-22 15:01:50 +02:00
logsol
76391c2c5e
fixing up the branch
2012-07-22 13:05:29 +02:00
Jeena Paradies
40b0d5a3ce
added comma
2012-07-22 02:27:26 +02:00
Jeena Paradies
9864f8cb57
groundwork GameController
2012-07-22 01:08:21 +02:00
Jeena Paradies
413dd242ba
added start app.js
2012-07-22 00:51:41 +02:00
logsol
bd45f538c7
some more renaming
2012-07-21 21:37:24 +02:00