Commit graph

16 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
8641a2dc0b On destroy unsubscribe missing GameObjects from render event
fixes #71
2016-10-01 16:51:43 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
a70ca6d8fb working layers - still needs parallax support 2014-08-31 17:50:55 +02:00
Jeena
222fd09f3f non working layers 2014-08-30 16:27:05 +02:00
logsol
cacd5d74c0 finished nc merge 2014-03-17 22:07:57 +01:00
Jeena
96bf9bffbd NC refactoring 2014-03-17 21:45:40 +01:00
logsol
672a46efa8 replaced NotificationCenter with Nc 2014-03-01 11:07:23 +01:00
Jeena
e488beb203 added ragdoll with one limb 2014-02-12 00:30:09 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
Jeena
fa9a0d5d22 added washing machine, fixed grabbing and rotation and position 2014-01-10 18:22:59 +01:00
jeena
3aa89fc8d6 moved Protocol and NotificationCenter to Lib/Utilities 2013-12-27 01:36:01 +01:00
jeena
93e8133c89 fixed problems with first world update 2013-12-25 04:35:51 +01:00