Karl Pannek
dc779def9c
Complete Box2D to Planck.js migration
...
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional
Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
Karl Pannek
875abd60d9
Major progress on Planck.js migration - server starts without crashing
2025-07-16 13:28:21 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
c068592915
Makes world in Engine private
...
And some refactoring.
2016-10-01 19:09:52 +02:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
39f684315b
Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug
2014-03-31 05:05:32 +02:00
logsol
55256ada95
work in progress... worked on channel attributes and game goal. fixes #45 and references #48
2014-03-30 00:12:04 +01:00
logsol
4f4bbf73e8
nc refuckulating
2014-03-17 21:46:19 +01:00
logsol
672a46efa8
replaced NotificationCenter with Nc
2014-03-01 11:07:23 +01:00
Jeena
f22e0dd53d
added first damage and killing
2014-01-21 03:14:50 +01:00
Jeena
7220e3b388
removed unnecessary Doll.js
2014-01-16 16:49:58 +01:00
Jeena
4afc39081d
debug draw overlay, fullscreen
2014-01-16 16:09:17 +01:00
jeena
86dcdf92df
some changes
2014-01-09 23:02:57 +01:00
jeena
3aa89fc8d6
moved Protocol and NotificationCenter to Lib/Utilities
2013-12-27 01:36:01 +01:00
jeena
93e8133c89
fixed problems with first world update
2013-12-25 04:35:51 +01:00
jeena
283a1ef48b
fixes for animations with head and jump, etc.
2013-12-25 00:28:28 +01:00
jeena
142964938c
fixed first animations
2013-12-24 04:46:54 +01:00
jeena
d51c705c1c
implemented gameobject for tiles and doll
2013-12-23 02:39:05 +01:00
Jeena
c1a4f16cc4
context awarenes in Core
2013-12-09 17:35:29 +01:00
Jeena
b4ef1203b1
added stats + ping, fixed box2d step size
2013-12-09 14:00:46 +01:00
Jeena
ffb7db528a
added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet
2013-12-02 16:13:53 +01:00
Logsol
8f245f33d6
fooled around with joints for hiding lag
2013-07-30 21:15:11 +02:00
Logsol
f5eacb6335
fixed input controllerism - fixes #28
2013-07-30 18:13:39 +02:00
Logsol
a59a258ad6
removed collisionDetector for every player again, because box2d can only have one - userData solution instead
2013-01-06 03:02:34 +01:00
Logsol
f07505bc20
Repaired Collision detecteion by adding one detector for each user - fixes #15
2013-01-06 01:40:46 +01:00
Logsol
a1e94e1ed0
added getSpawnedPlayersAndTheirPositions in order to get already spawned players to spawn the moment you join and spawn yourself. fixes #26
2013-01-05 22:38:29 +01:00
logsol
551fc943c9
replaced ){ with ) {
2012-07-28 15:00:59 +02:00
logsol
7e5eeb0a27
changed function( to function (
2012-07-28 13:38:31 +02:00
logsol
26f3d22db7
replaced all tabs with 4 spaces
2012-07-28 13:26:05 +02:00
Jeena Paradies
11c642fd7a
fixed client physics engine
2012-07-22 02:52:43 +02:00
Jeena Paradies
806a6e1d47
moved client stuff from Engine to Client/Physics/Engine
2012-07-21 23:03:37 +02:00
Jeena Paradies
7a355e8b9a
fixed define paths, exchanged Constants with Detector stuff
2012-07-21 22:03:11 +02:00
logsol
bd45f538c7
some more renaming
2012-07-21 21:37:24 +02:00