Commit graph

22 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
Karl Pannek
875abd60d9 Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
c068592915 Makes world in Engine private
And some refactoring.
2016-10-01 19:09:52 +02:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
39f684315b Bugfixing - unsubscribing game related topics, to prevent double calls and leaking references, added offAll method to nc. fixes no rendering bug 2014-03-31 05:05:32 +02:00
logsol
55256ada95 work in progress... worked on channel attributes and game goal. fixes #45 and references #48 2014-03-30 00:12:04 +01:00
logsol
4f4bbf73e8 nc refuckulating 2014-03-17 21:46:19 +01:00
logsol
672a46efa8 replaced NotificationCenter with Nc 2014-03-01 11:07:23 +01:00
Jeena
f22e0dd53d added first damage and killing 2014-01-21 03:14:50 +01:00
Jeena
4afc39081d debug draw overlay, fullscreen 2014-01-16 16:09:17 +01:00
jeena
d51c705c1c implemented gameobject for tiles and doll 2013-12-23 02:39:05 +01:00
Jeena
c1a4f16cc4 context awarenes in Core 2013-12-09 17:35:29 +01:00
Jeena
b4ef1203b1 added stats + ping, fixed box2d step size 2013-12-09 14:00:46 +01:00
Jeena
ffb7db528a added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet 2013-12-02 16:13:53 +01:00
Logsol
8f245f33d6 fooled around with joints for hiding lag 2013-07-30 21:15:11 +02:00
Logsol
f07505bc20 Repaired Collision detecteion by adding one detector for each user - fixes #15 2013-01-06 01:40:46 +01:00
logsol
7e5eeb0a27 changed function( to function ( 2012-07-28 13:38:31 +02:00
logsol
26f3d22db7 replaced all tabs with 4 spaces 2012-07-28 13:26:05 +02:00
Jeena Paradies
11c642fd7a fixed client physics engine 2012-07-22 02:52:43 +02:00
Jeena Paradies
806a6e1d47 moved client stuff from Engine to Client/Physics/Engine 2012-07-21 23:03:37 +02:00
logsol
bd45f538c7 some more renaming 2012-07-21 21:37:24 +02:00
Renamed from app/game/Core/Physics/Engine.js (Browse further)