Commit graph

28 commits

Author SHA1 Message Date
Karl Pannek
e784b27848 Fix debug draw overlay visibility - simple canvas display toggle
- Fixed debug draw overlay not disappearing when checkbox unchecked
- Added canvas.style.display control in onToggleDebugMode
- Kept existing canvas-based PlanckDebugDraw system
- Both canvas overlay and PIXI debug layer are now properly toggled
- Debug physics bodies now properly show/hide with checkbox
2025-07-18 23:05:55 +02:00
Karl Pannek
d584065757 Fix Planck debug draw: add camera sync and hide sensors like Box2D 2025-07-16 21:15:37 +02:00
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
ffc55a204a Makes singleton object variable names of DomController first letter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 21:50:03 +02:00
Jeena
16826b174a fixed debug view and ragdoll start positioning 2015-03-16 01:50:41 +01:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
Jeena
f4c7d9edeb cleanup debug canvas #36 2015-03-01 15:09:14 +01:00
logsol
20a974124e added new debug draw 2015-02-28 21:27:42 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
Jeena
96bf9bffbd NC refactoring 2014-03-17 21:45:40 +01:00
logsol
672a46efa8 replaced NotificationCenter with Nc 2014-03-01 11:07:23 +01:00
Jeena
7220e3b388 removed unnecessary Doll.js 2014-01-16 16:49:58 +01:00
Jeena
2c5bb1bb39 merge 2014-01-16 16:10:42 +01:00
Jeena
4afc39081d debug draw overlay, fullscreen 2014-01-16 16:09:17 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
jeena
86dcdf92df some changes 2014-01-09 23:02:57 +01:00
jeena
1dcc21d0b5 added image preloader and doll sensor 2013-12-27 03:52:49 +01:00
jeena
3aa89fc8d6 moved Protocol and NotificationCenter to Lib/Utilities 2013-12-27 01:36:01 +01:00
jeena
93e8133c89 fixed problems with first world update 2013-12-25 04:35:51 +01:00
jeena
283a1ef48b fixes for animations with head and jump, etc. 2013-12-25 00:28:28 +01:00
jeena
142964938c fixed first animations 2013-12-24 04:46:54 +01:00
jeena
d51c705c1c implemented gameobject for tiles and doll 2013-12-23 02:39:05 +01:00
Jeena
c1a4f16cc4 context awarenes in Core 2013-12-09 17:35:29 +01:00
Logsol
6219a82fbd letting player spawn. hiding three.js canvas 2013-01-04 01:03:41 +01:00
logsol
7e5eeb0a27 changed function( to function ( 2012-07-28 13:38:31 +02:00
logsol
815c63009f working towards usable new structure 2012-07-22 17:54:27 +02:00
Jeena Paradies
11c642fd7a fixed client physics engine 2012-07-22 02:52:43 +02:00