chuck.js/app/Game/Channel
Karl Pannek 55089d56cb Fix remaining capitalized Box2D method calls using sed
- Convert GetWorld() → getWorld()
- Convert CreateJoint() → createJoint()
- Convert DestroyJoint() → destroyJoint()
- Convert CreateBody() → createBody()
- Convert DestroyBody() → destroyBody()
- Convert GetFriction() → getFriction()
- Convert SetFriction() → setFriction()
- Convert GetBodyList() → getBodyList()
- Convert GetNext() → getNext()
- Convert GetContactList() → getContactList()
- Convert GetFixtureList() → getFixtureList()

Applied bulk sed replacements across all game files to complete
Box2D to Planck.js migration method name conversion.
2025-07-16 15:16:30 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
GameObjects Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics refactored Server and Lobby 2014-03-01 14:07:03 +01:00
Channel.js Makes singleton variable name of OptionsHelper lowercase 2016-10-10 23:11:18 +02:00
GameController.js Fix remaining capitalized Box2D method calls using sed 2025-07-16 15:16:30 +02:00
PipeToServer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
User.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00