chuck.js/app/Game/Client
Karl Pannek 925419d801 Refactor debug draw to use PIXI layer system only
- Removed separate canvas overlay system
- Integrated PlanckDebugDraw with PIXI.Graphics
- Debug draw now renders directly to debugLayer.graphics
- Simplified Engine.js by removing camera position methods
- All physics debug visualization now uses the layer system
- Cleaner, more integrated architecture
- Debug checkbox controls single PIXI layer visibility
2025-07-18 23:08:32 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
GameObjects Fix debug draw and physics positioning issues 2025-07-16 23:40:40 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics Refactor debug draw to use PIXI layer system only 2025-07-18 23:08:32 +02:00
View Refactor debug draw to use PIXI layer system only 2025-07-18 23:08:32 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Fix Planck debug draw: add camera sync and hide sensors like Box2D 2025-07-16 21:15:37 +02:00
Me.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Networker.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PointerLockManager.js Makes singleton variable name of QuerySelector lowercase 2016-10-10 23:17:16 +02:00
User.js changed modes 2014-01-12 16:59:16 +01:00