chuck.js/app/Game/Client/View
Karl Pannek 925419d801 Refactor debug draw to use PIXI layer system only
- Removed separate canvas overlay system
- Integrated PlanckDebugDraw with PIXI.Graphics
- Debug draw now renders directly to debugLayer.graphics
- Simplified Engine.js by removing camera position methods
- All physics debug visualization now uses the layer system
- Cleaner, more integrated architecture
- Debug checkbox controls single PIXI layer visibility
2025-07-18 23:08:32 +02:00
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Abstract Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Pixi Refactor debug draw to use PIXI layer system only 2025-07-18 23:08:32 +02:00
Three Makes singleton object variable names of DomController first letter lowercase 2016-10-10 21:50:03 +02:00
DomController.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
Graph.js added ping histograph and made disconnect clear with page reload. fixes #104 fixes #122 2015-03-03 15:34:43 +01:00
LayerManager.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Mesh.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
ViewManager.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00