chuck.js/app/Game/Client/View/Pixi
Karl Pannek 925419d801 Refactor debug draw to use PIXI layer system only
- Removed separate canvas overlay system
- Integrated PlanckDebugDraw with PIXI.Graphics
- Debug draw now renders directly to debugLayer.graphics
- Simplified Engine.js by removing camera position methods
- All physics debug visualization now uses the layer system
- Cleaner, more integrated architecture
- Debug checkbox controls single PIXI layer visibility
2025-07-18 23:08:32 +02:00
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Layers Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
ColorRangeReplaceFilter.js use strict; fixes #83 2014-12-22 01:43:21 +01:00
DebugDraw.js Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck. 2025-07-17 18:50:16 +02:00
GameStats.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Layer.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PlanckDebugDraw.js Refactor debug draw to use PIXI layer system only 2025-07-18 23:08:32 +02:00
View.js Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00