chuck.js/app/Game/Client
Karl Pannek 9d74a01f04 Enable pointer lock filters and disable them when debug draw is on
- Enable ENABLE_POINTER_LOCK_FILTER in Settings.js
- Add debug mode check in onPointerLockChange to disable filters when debug is on
- Add onToggleDebugMode override to remove active filters when debug is enabled
- Reduce debug draw line thickness to 0.25 for cleaner visualization
2025-07-19 00:01:48 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Makes singleton variable name of PointerLockManager lowercase 2016-10-10 22:42:22 +02:00
GameObjects Fix debug draw and physics positioning issues 2025-07-16 23:40:40 +02:00
Loader Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
Physics Refactor debug draw to use PIXI layer system only 2025-07-18 23:08:32 +02:00
View Enable pointer lock filters and disable them when debug draw is on 2025-07-19 00:01:48 +02:00
AudioPlayer.js fixed #91 crash after round end 2014-12-27 22:35:26 +01:00
GameController.js Fix Planck debug draw: add camera sync and hide sensors like Box2D 2025-07-16 21:15:37 +02:00
Me.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Networker.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
Player.js Makes singleton variable name of NotificationCenter lowercase 2016-10-10 22:11:55 +02:00
PointerLockManager.js Makes singleton variable name of QuerySelector lowercase 2016-10-10 23:17:16 +02:00
User.js changed modes 2014-01-12 16:59:16 +01:00