chuck.js/app/Game/Core
logsol dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00
..
Collision use strict; fixes #83 2014-12-22 01:43:21 +01:00
Control Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
GameObjects Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
Loader Makes world in Engine private 2016-10-01 19:09:52 +02:00
Physics Makes world in Engine private 2016-10-01 19:09:52 +02:00
GameController.js Updates obsolete/broken way of clearing fingerprints 2016-10-09 12:46:07 +02:00
Player.js Prevents adding damage after round has ended 2016-10-01 19:12:52 +02:00
User.js added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00