chuck.js/app/Lib/Vendor
Karl Pannek dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
..
Pixi Workaround for PIXI going black after 4 renderers 2015-02-14 19:28:18 +01:00
RequireJs/Plugin implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
Rube Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
src/pixi updated pixi to v2 2014-12-21 23:16:35 +01:00
Three changed modes 2014-01-12 16:59:16 +01:00
Box2D.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Chart.js Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
CryptoJS.js finished shirt color, fixes #77 2014-07-12 20:49:42 +02:00
Pixi.js Chuck.js Now all new with WEB_GL ! haha stupid config typo! arrgh 2014-01-17 02:13:59 +01:00
Planck.js Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00
planck.min.js Add working debug level with grass and soil tiles 2025-07-16 12:51:31 +02:00
RubeLoader.js Complete Box2D to Planck.js migration 2025-07-16 15:01:59 +02:00
Screenfull.js Compile and minimize code #82 2014-12-20 04:31:37 +01:00
SocketIO.js Upgrade socket.io to 2.x 2017-11-06 22:17:33 +01:00
Stats.js added menuBar 2015-02-22 18:39:35 +01:00
Three.js fixing up the branch 2012-07-22 13:05:29 +02:00