mirror of
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- Temporarily commented out joint limit setting code in RubeDoll.flip() - RubeDoll joints now have no angular constraints - Should make ragdoll more floppy and less glitchy - Collision prevention between held RubeDoll and holding player is working - All Planck.js migration issues resolved |
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| .. | ||
| Collision | ||
| Control | ||
| GameObjects | ||
| Loader | ||
| Physics | ||
| Channel.js | ||
| GameController.js | ||
| PipeToServer.js | ||
| Player.js | ||
| User.js | ||