1df7258b56
Upgrade socket.io to 2.x
2017-11-06 22:17:33 +01:00
Karl
1bb9539530
adds fixme comment about object.assign for merging
2016-10-28 17:46:39 +02:00
logsol
45ea2dfba3
Fixes some bugs from bulk renaming singleton object variables
...
Related to #128
2016-10-10 23:41:25 +02:00
logsol
5b3bfd4370
Makes singleton variable name of OptionsHelper lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81
Refactoring of Options. Renamed to OptionsHelper
...
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
3cb2e39a18
Makes singleton variable name of NotificationCenter lowercase
...
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.
Relates to #128
2016-10-10 22:11:55 +02:00
logsol
062402db58
Adds NotificationCenter exception when triggering unknown topic
...
If you forget to add a certain topic to the Nc, you will
now get an Exception with a meaningful message.
2016-10-09 19:27:10 +02:00
logsol
dba743cd7b
Updates obsolete/broken way of clearing fingerprints
...
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.
The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.
Fixes #170
2016-10-09 12:46:07 +02:00
logsol
0edde06d67
only adds lastMovedBy when there was no damage - fixes #99
2015-08-02 11:38:45 +02:00
logsol
07dad646cf
new system for synchronizing game objects. fixes #74
2015-06-22 00:14:17 +02:00
logsol
f1197b3045
added swapMeshes method to swap textures of 2 meshes
2015-05-11 11:10:30 +02:00
logsol
7115292384
added possibility to not debug-draw sensor shapes
2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17
implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
2015-05-11 11:10:30 +02:00
logsol
cd956b8a28
fixed a few bugs - rube loader was manipulating the json, which resulted in coordinates flipping every second time
2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b
implemented rubedoll level item (not after dying yet)
2015-05-11 11:10:30 +02:00
Jeena
a66a327386
fixes the sending and rendering of game stats
2015-04-19 17:31:41 +02:00
Jeena
cad112419d
fixes initial level positioning
2015-04-19 16:06:23 +02:00
Jeena
c88afc8b4c
fixes #112 finished recorder
2015-03-15 21:06:44 +01:00
Jeena
dfa71bc8e5
added ASSERT, fixed #103
2015-03-15 16:51:38 +01:00
logsol
5f5fec5b10
added optimizer scripts and some code style improvements
2015-03-09 04:56:28 +01:00
logsol
5007ab5b02
better feedback on killing. fixes #109
2015-03-02 00:13:21 +01:00
Jeena
90a282cbd0
fixed exception to error instead of log
2015-03-01 16:36:12 +01:00
logsol
13af9ecb9c
worked a bit on menu top bar
2015-02-28 19:57:05 +01:00
logsol
60eae208a2
Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120 , fixes #121 , fixes #123
2015-02-27 18:44:30 +01:00
Jeena
e452399caf
added menuBar
2015-02-22 18:39:35 +01:00
logsol
d7025ffd67
adapted fps meter
2015-02-22 17:57:16 +01:00
Jeena
550d14fbef
fixed #110 rewrite of tab-view and better fonts
2015-02-22 17:36:06 +01:00
Jeena
21f948e2b4
Workaround for PIXI going black after 4 renderers
2015-02-14 19:28:18 +01:00
logsol
93680e3286
fixed movieclip speed/fps bug. fixes #35
2015-02-07 15:37:40 +01:00
logsol
9100215ceb
Merge branch 'master' into controls
2014-12-22 02:43:57 +01:00
logsol
340f05b8d9
fixed some bugs related to use strict
2014-12-22 02:43:12 +01:00
logsol
1f8f0ef6e1
merged from master (use strict)
2014-12-22 02:00:40 +01:00
logsol
2b186be8af
use strict; fixes #83
2014-12-22 01:43:21 +01:00
logsol
58b83f7297
updated pixi to v2
2014-12-21 23:16:35 +01:00
logsol
3b43119d93
Compile and minimize code #82
2014-12-21 19:39:03 +01:00
logsol
f02230c50c
updated pixi to v2
2014-12-21 19:32:18 +01:00
logsol
6f288f00b5
Compile and minimize code #82
2014-12-20 04:31:37 +01:00
logsol
1e233efbea
Added Swiper drawing
2014-12-08 19:36:14 +01:00
Jeena
6d9d02615a
added pointer locking and viewport moving
2014-12-06 20:20:49 +01:00
logsol
072e984215
fixed health bar
2014-11-30 15:19:02 +01:00
Jeena
222fd09f3f
non working layers
2014-08-30 16:27:05 +02:00
Jeena
57135f3acc
more layer work
2014-08-30 16:02:41 +02:00
logsol
1d3ad16a07
layer bugfixing
2014-08-30 10:29:58 +02:00
Jeena
7c783d19e8
Refactored abstract method creation
2014-07-27 13:03:40 +02:00
logsol
a58beb58d1
added player arrow to me fixes #76
2014-07-18 17:34:17 +02:00
Jeena
8f2cf11e38
finished shirt color, fixes #77
2014-07-12 20:49:42 +02:00
Jeena
2213a50623
colorfull shirts
2014-07-12 16:23:17 +02:00
logsol
40cdf9867e
added notification center call for adding filters to meshes
2014-07-12 12:15:59 +02:00
logsol
ac27da1e31
added zooming with +, - and 0
2014-07-07 23:32:11 +02:00
logsol
ebc3da12fa
First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy.
2014-05-26 04:22:36 +02:00