Commit graph

81 commits

Author SHA1 Message Date
1df7258b56 Upgrade socket.io to 2.x 2017-11-06 22:17:33 +01:00
Karl
1bb9539530 adds fixme comment about object.assign for merging 2016-10-28 17:46:39 +02:00
logsol
45ea2dfba3 Fixes some bugs from bulk renaming singleton object variables
Related to #128
2016-10-10 23:41:25 +02:00
logsol
5b3bfd4370 Makes singleton variable name of OptionsHelper lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 23:11:18 +02:00
logsol
05c4e4de81 Refactoring of Options. Renamed to OptionsHelper
Because that is what it is.
2016-10-10 23:10:43 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
062402db58 Adds NotificationCenter exception when triggering unknown topic
If you forget to add a certain topic to the Nc, you will
now get an Exception with a meaningful message.
2016-10-09 19:27:10 +02:00
logsol
dba743cd7b Updates obsolete/broken way of clearing fingerprints
When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
2016-10-09 12:46:07 +02:00
logsol
0edde06d67 only adds lastMovedBy when there was no damage - fixes #99 2015-08-02 11:38:45 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
f1197b3045 added swapMeshes method to swap textures of 2 meshes 2015-05-11 11:10:30 +02:00
logsol
7115292384 added possibility to not debug-draw sensor shapes 2015-05-11 11:10:30 +02:00
logsol
fb3ac40d17 implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151 2015-05-11 11:10:30 +02:00
logsol
cd956b8a28 fixed a few bugs - rube loader was manipulating the json, which resulted in coordinates flipping every second time 2015-05-11 11:10:30 +02:00
logsol
ca1ca7635b implemented rubedoll level item (not after dying yet) 2015-05-11 11:10:30 +02:00
Jeena
a66a327386 fixes the sending and rendering of game stats 2015-04-19 17:31:41 +02:00
Jeena
cad112419d fixes initial level positioning 2015-04-19 16:06:23 +02:00
Jeena
c88afc8b4c fixes #112 finished recorder 2015-03-15 21:06:44 +01:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
5f5fec5b10 added optimizer scripts and some code style improvements 2015-03-09 04:56:28 +01:00
logsol
5007ab5b02 better feedback on killing. fixes #109 2015-03-02 00:13:21 +01:00
Jeena
90a282cbd0 fixed exception to error instead of log 2015-03-01 16:36:12 +01:00
logsol
13af9ecb9c worked a bit on menu top bar 2015-02-28 19:57:05 +01:00
logsol
60eae208a2 Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123 2015-02-27 18:44:30 +01:00
Jeena
e452399caf added menuBar 2015-02-22 18:39:35 +01:00
logsol
d7025ffd67 adapted fps meter 2015-02-22 17:57:16 +01:00
Jeena
550d14fbef fixed #110 rewrite of tab-view and better fonts 2015-02-22 17:36:06 +01:00
Jeena
21f948e2b4 Workaround for PIXI going black after 4 renderers 2015-02-14 19:28:18 +01:00
logsol
93680e3286 fixed movieclip speed/fps bug. fixes #35 2015-02-07 15:37:40 +01:00
logsol
9100215ceb Merge branch 'master' into controls 2014-12-22 02:43:57 +01:00
logsol
340f05b8d9 fixed some bugs related to use strict 2014-12-22 02:43:12 +01:00
logsol
1f8f0ef6e1 merged from master (use strict) 2014-12-22 02:00:40 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
58b83f7297 updated pixi to v2 2014-12-21 23:16:35 +01:00
logsol
3b43119d93 Compile and minimize code #82 2014-12-21 19:39:03 +01:00
logsol
f02230c50c updated pixi to v2 2014-12-21 19:32:18 +01:00
logsol
6f288f00b5 Compile and minimize code #82 2014-12-20 04:31:37 +01:00
logsol
1e233efbea Added Swiper drawing 2014-12-08 19:36:14 +01:00
Jeena
6d9d02615a added pointer locking and viewport moving 2014-12-06 20:20:49 +01:00
logsol
072e984215 fixed health bar 2014-11-30 15:19:02 +01:00
Jeena
222fd09f3f non working layers 2014-08-30 16:27:05 +02:00
Jeena
57135f3acc more layer work 2014-08-30 16:02:41 +02:00
logsol
1d3ad16a07 layer bugfixing 2014-08-30 10:29:58 +02:00
Jeena
7c783d19e8 Refactored abstract method creation 2014-07-27 13:03:40 +02:00
logsol
a58beb58d1 added player arrow to me fixes #76 2014-07-18 17:34:17 +02:00
Jeena
8f2cf11e38 finished shirt color, fixes #77 2014-07-12 20:49:42 +02:00
Jeena
2213a50623 colorfull shirts 2014-07-12 16:23:17 +02:00
logsol
40cdf9867e added notification center call for adding filters to meshes 2014-07-12 12:15:59 +02:00
logsol
ac27da1e31 added zooming with +, - and 0 2014-07-07 23:32:11 +02:00
logsol
ebc3da12fa First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy. 2014-05-26 04:22:36 +02:00